Ilya Muromets "The Rule of Three" (3x AC10, XL255)
4.5/5,

2 ratings

Thread in 'Ilya Muromets' started by dranozir, Sep 13, 2013.

  1. skribs

    skribs Min-Max Maniac

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    That's 900 damage potential, but only on hits.

    I prefer the 2xAC10 builds that free up those 12 tons for engines, lasers, and ammo. The best part about those is you only have arm mounts for ballistics, making them work well off bore.
     
  2. Aylek

    Aylek Administrator Staff Member

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    Indeed. This is my build for the Ilya since the quirk pass:

     
  3. skribs

    skribs Min-Max Maniac

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    Here's what I have. The extra ammo is because this is a CW variant.
     
  4. enileph

    enileph Star Lord

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    Actually the extra quirk bonus for AC10 is velocity only, so I am still using 3x AC5/UAC5.
    But this one is kinda fun, like a version of the boomjager.
     
  5. Valistan

    Valistan New Member

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    Hello everyone! This is my first post on this forum.
    After last patch (increased ac10 ammunition per ton) 3xAC10 build is back in the game:
    [​IMG]

    [​IMG]
     
  6. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Time to clear off those mothballs.
     
  7. dranozir

    dranozir MechSpecs Addict

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    Nice build i use it when ammo was 15 per T.

    Mechspecs made a video of this build !



    I will made a vidéo at this link :

     
  8. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Aww... I miss the old Iansane videos...
     
    enileph likes this.
  9. Alloh_BR

    Alloh_BR Active Member

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    3x AC10.
    That's all.
     
  10. Alloh_BR

    Alloh_BR Active Member

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    4/5,
    3x LB10x would be 3t lighter, and 2.25 heat units less.

    AC10: 12t heat 2.75
    LB10x: 11t heat 2
     
  11. dranozir

    dranozir MechSpecs Addict

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    Yes but with AC10 you can aim with precision a part of your ennemy.
     
  12. Evvo

    Evvo Advanced Member

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    5/5,

    Af0820>1|Edpe0|l?|GOqe0|GOr[0|l?s[0|l?tR0|GO|GOuR0|GO|GOv<0|dOw606060
    Hard-hitting mid range build with great sustain. Important to make sure the shots count, targeting vulnerable components. It is to be said the Classic hardpoints are a pain, but manageable.
    Personally skilled full torso speed, and went full cooldown after trying out range.
     
    Excalibaard likes this.
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