The Farmer build is very effective to grind C-bills while feeling awesome while doing it. With a triple LB10-x AC and 2 smlas you want to be up close and personal with your target. *Edited*Added one medium laser for somewhat longer range sniping at exposed internals. Although longer range shots are possible its not recommended unless the target has no armour. Main tactic would be flanking or backstab enemy mechs destroying armour with LB10X then proceed to destroy internals with the lasers. Because this is a hero Mech you get a added 30% extra C-bills that can cover most of the Repair & Rearm cost. the highest repair bill you might get when a 100% R&R is about 100k and the hero bonus already covers about half of it. That's only when you get disarmed and then cored. If you went sneaky shooting lone mechs in the back you might even get 0 c-bill repair and rearms. Though at average you can get from 30k to 70k for a 100% R&R Heat becomes a issue in a prolonged brawl but is manageable. Ammo is a issue but with 4 tons should last a while. I've edited my build a bit and added a medium laser in the right arm for higher dmg and an arm range of precision. As of now you can modify the build more freely allowing 3 or 2 medium laser set-up instead of the small lasers.(kudos to Kyriel) Currently my build is balanced around longer brawling power allowing extended alpha spam at very close range. switch the 2 small lasers for an extra medium and your more suited for medium range for a triple med lasers build you need to switch out a heat sink. Fire discipline is needed when running 3 med lasers.