Huginn "Quirk-Jerk" (2x SRM4+A, 2x JJ, XL295)

Thread in 'Huginn' started by MightyBolamite, Nov 17, 2014.

  1. MightyBolamite

    MightyBolamite Junior Member

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    First off, I'd just like to say that this build is not mine, I saw this one that someone else was running; I don't even own the Mech. It just greatly impressed me.


    I'm pretty much guessing with the armor/engine/ammo, but its pretty close. The pilot had a nasty habit of being behind an enemy Mech a rip through their back armor like it was nothing. He might have had a cooldown module as he was firing faster than AC/2's. He would have won us the game... if he hadn't run out of ammo. :banghead:
     
    Last edited by a moderator: Nov 17, 2014
  2. epikt

    epikt Benefactor

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    That's why you need 6 tons.
    On a Huginn with MGs it's not easy to load more than 5, but if you go without better use the tonnage.
     
  3. MightyBolamite

    MightyBolamite Junior Member

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    Again, I am simply guessing. I really have no idea what amount he started with. It just impressed me how quickly it tore through back armor.
     
  4. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    With the quirks and modules now, this is a MONSTER! I really need to pick one up just for the chain-gun SRMs. There's a video out there showing just how fast they can fire... I'd go XL280 and grab some ammo, but, MAN does this look fun! :D
     
  5. Michael

    Michael Grand Poobah

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  6. Tenderballz

    Tenderballz Junior Member

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    hoooleeee sheeeeet. i'm buying this baby this weekend.
     
    Solahma likes this.
  7. Aylek

    Aylek Administrator Staff Member

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    Yep, +1. Not sure if I'll get it at the 35% discount this weekend or if I am patient enough to wait for another 50% one.
     
  8. Tenderballz

    Tenderballz Junior Member

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    oooo how are you so certain that there will be an even better discount coming? there has been a precedence? :woot:
     
  9. Solahma

    Solahma Star Lord

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    Got this guy on the sale this weekend. After running around in the Testing Grounds for 30 minutes tweaking the build, I settled with a smaller engine, less arm armor, and more SRM ammo.



    First game, no modules other than SRM4 cooldown and range. Had 3 kills completely "stolen" from me :rage:. Went solo against a timberwolf TWICE opening their CTs and nearly killing them before friendly LRMs came in to finish the job... Destroyed their DWF and chased down my competition, the enemy Huggin. :rofl: If I hadn't chased their Huggin's drum sticks I might have broke 1k :p

    [​IMG]
     
  10. Blagg Zear

    Blagg Zear Star Lord

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    Hmm, i find dual SRM4s a bit weak compared to the quad SRM4s of the Oxide. It definitely has enough Ammo for even long battles, but also longer TTK without the Extra-Crit. I run my Huginn with 500 Missiles and 1t MG Ammo, didn't run out in most games so far.

     
    Last edited: Nov 30, 2014
    epikt likes this.
  11. krieger82

    krieger82 New Member

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    That may have been me you saw running this build. I used this loadout the instant the quirk patch launched.

     
  12. Tenderballz

    Tenderballz Junior Member

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    I used the XL300 i had lying around and didnt see the need for artemis so i could cram in as much ammo as possible since i had run out a couple of times.





    the results are fantastic 3K6A 857 dmg. =)

    [​IMG]

    5K3A 773 dmg
    [​IMG]


    2K6A 991 dmg
    [​IMG]
     
    Last edited: Dec 5, 2014
  13. Epydemic2020

    Epydemic2020 Well-Known Member

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    I like the xl295 while still keeping 650 srm ammo.
     
  14. DIGENIS

    DIGENIS New Member

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  15. DIGENIS

    DIGENIS New Member

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  16. Motörhead

    Motörhead Benefactor

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    I think the XL285 is probably the best compromise, but it's kind of a "rare" engine.

    I wouldn't do 1 JJ builds, because jumping is what makes this special over the Oxide.
     
    epikt likes this.
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