_ So let's compare 4x SSRM6s vs 2x LRM20 (April 2021) 4xSSRM6s 4 hardpoints, 8 slots, 12 tons 36 damage for 12.4 heat +3.09 ghost heat 4.0 cooldown range 0-360 m 2xLRM20s 2 hardpoints, 8 slots, 10 tons 40 damage for 12 heat 4.6 cooldown range 180-900 m* * some damage below 180 meters Yes, the velocity for LRMs is a bit slower. But the spread is better. (April 2021 ATM nerfs to 2.5 optimal range damage) 2xATM9 2 hardpoints, 8 slots, 10 tons 45 damage for 14 heat 5.0 cooldown range 120-270 m mid range 36 damage for 14 heat max range 27 damage for 14 heat Until clan streaks get retuned, you are probably much better off just running LRMs. You can get some damage in much earlier in the match. For enemies, running out of SSRM range, LRMs will do full damage vs the streaks doing zero. For enemies at 150m or beyond, really not much difference. Inside of 150 m is tough for clan streakers this patch. SNPPCs, LPPCs, and the fast stealth mechs with radar derp make point blank streaking very hazardous. Also, more tonnage/hard points for back up weapons. Pick your favorite short ranged lasers for ankle biters. If you drop some ammo, you can get 6xERSL. For comparison.