Joining @CarloArmato operation ”Make hunchback great again”, I wanted to add my contribution to “bring back the hunch” So here it is, the long range hunchback sniper. Design logic: make the most out of the great perks. The main ballistic perk is +20% range. Since this is percentage, we get more when we apply it to a ballistic with a good base range - LGR will now have an optimal range of over 1000 meters (with skills) and a maximum range exeeding 1800 meters. -20% energy cooldown makes ERLLs sync with the LGR quite well. -15% enegy heat almost cancels out the extra heat generated by the coolddown quirk, which is great! LGR+2ERLL mounted in the RT eliminate convergence issues. You can pump out lasergauss down range to effectively 1000 meters at maximum rate without overheating (unlike with 3ERLLs). Also, people freak out when they get hit by gauss. XL275 is there to give good mobility in order to shift positions/peak quikly, and maintain some distance from the enemy. Shield with the dead side. You are not supposed to brawl. The head laser is optional - I put it there for a little extra punch when someone gets close. It can be replaced by 2ERSL, or extra ammo, or AMS, or TC1. “Just a little hunch back in the office”
For those who are not willing to even try LGR, here is GR compromise... It actually resembles the enforcer 6R (1xGR, 5xERML)