This is as close as it gets to an optimized medium missile boat. There are also some KTOs which can do a similar loadout as well. This plays like your typical LRM boat. The engine provides enough speed for repositioning, especially considering this thing even jumps. Triple MLas is nothing to laugh about should a light try to pick 'that annyoing LRM boat behind the hill.' TAG and BAP are the typical equipment completing the build. The ammunition included equals to 36 full volleys. If you're in need of more ammo, I'd either remove a MLas or the BAP (MLas preferred). A possible variant would be to downsize the LRM20 in favor of more cooling and ammo. Both versions are viable.
Ha, this is almost exactly what I created with my WVR-7K "Wolverpult" build, not having seen what you did here... but you beat me out by cramming in one more MLas! 4/5 Because I love the idea of a viable medium missile boat that's not totally useless when its tubes run dry... can't in good conscience give full stars until I give it a spin myself. EDIT 14.02.25: Now that I've mastered a Wolverine and two Griffins as LRM boats (of which this is still the most brutal), I can give this build my full support. Enjoy your 5-star rating.
5/5. I really enjoy these LRM + MLA builds. I spam my LRM's and once I start running near 25% ammo, I know it's usually a good time to start moving up and helping pick off wounded opponents. Here's my version, tweaked for XL 275:
Why not use two lrm 15's? they are 7 tons each, which saves you 1 ton you still get 30 missile salvo weight, and faster fire rate, yea the second hardpoint is limited to 10 tubes...but better all way round. I'm running it like this at the moment... 3 ML, Tag, Bap, 2x LRM 15, xl255, 6 tons ammo, med laser range extender module. no artemis
That's why. with the prevalence of AMS systems, that last 5-missile squirt is unlikely to ever reach its target; proper missile boats want to launch as much payload as possible in one volley to ensure most of it hits home. If you're only going to mount a LRM15 in the shoulder, go with the OP's second build, and save yourself even more tonnage on the second, less-efficient LRM15 in the torso. I'd be interested to see your build in Smurfy... if you're not running Artemis and "saving" a ton on the LRM15s, what are you doing with your extra tonnage? Armor? Per your description, you haven't added ammo or upsized the engine over the OP...
Well done Aylek! I love this build. it's a CPLT-C1! Here is my attempt for closer recycle time + Cool Efficiency + more Ammo:
@ Xavion For a while i was packing a ER LL and 2 ML instead of tag...im trying it with artemis + Tag now... see how it goes
I've been running this a bit and doing really well. There's just one complaint I have. The mechbay keeps switching the position for the LRM10 and 15 when I save. It is driving me nuts! I think I heard it is a known bug. Other than that little nit-pick, great build. Swamped 3 Atlas today with it.
So , used this on a fresh griffin, no masteries for about 10 games. Averaged over 300 damage. Had 2 games with over 700 in PUG queue. If they rush you, it's tough , but if your team sets up good firing lines, this thing is a beast. EDIT: What modules would you recommend for this mech??
Advanced Target Decay, ML Range or CD, Cooldown for whatever bigger launcher you are using, UAV & Arty Strike. Add Seismic Sensor when mastered.
I find this Mod somehow underpowered. It has the Good Speed, but lacks the Firepower. Imo either go for big Volley and plenty of missiles ammo. Or something that has Mobility and more Sting for supportive Brawling, that means drop LRMs.