GRF-1S "Blue Trident" (3xERLLas, BAP, 2xJJs, XL340) + variants

Thread in 'GRF-1S' started by Grinder37, May 15, 2016.

  1. Grinder37

    Grinder37 New Member

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    LASER DURATION: -15.00 % ENERGY RANGE: 10.00 % MISSILE COOLDOWN: 10.00 % MISSILE VELOCITY: 10.00 % ADDITIONAL STRUCTURE (RA): 18.00 ADDITIONAL STRUCTURE (LL): 13.00 ADDITIONAL STRUCTURE (RL): 13.00

    Been experimenting with my trusty GRF-1S, and then I wanted to play as a sniper, and this came out.
    Turns out its pretty good.

    Solid heat management, decent speed, firepower and range.
    Basically a large sniper light mech.

    Downsides being the large frame of the griffin model and low weapon placement on the right arm.

    Variants:

    Trade off speed for confidence around enemy lights.


    This for some more extra punch.


    Medium ranged support (partial cradits to Aylek)
     
    Last edited: May 16, 2016
  2. Aylek

    Aylek Administrator Staff Member

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    1S was partly used on long range maps in the MRBC by some teams when the league was skirmish only. So yes, this is viable. ;-)

    If you want 'some more extra punch' I'd use SRMs as you're a bit soft close up. Something like this:


     
  3. Grinder37

    Grinder37 New Member

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    When I play as a sniper, I would stay as far as possible from enemies. So, the ones who get close to me would be lights and from my (little) experience, SRMs against lights is not very effective. If I were to use SRMs, I would replace ERs with regular and play as medium range support mech.

    * UPDATED: Even more variant.
     
  4. anonymized1

    anonymized1 Dispossessed

    Might try this in my 1S, just to give it a see.
     
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