This build is only viable in Campaign or Career using upgraded components. It uses the Grasshopper's absurd number of Support hardpoints, plus High Damage Arm Mods. The 4 MLs it sports barely count toward its damage, only being used on approach. I call it One Punch Man. It causes immediate shutdown of an enemy mech, unless in Polar environment. Sadly, the flamers have only 4 ammo apiece, but if you are on a Lance Vs Lance mission, then you own it. Also, the high damage mods allow it to continue to be effective in subsequent fights, after the Flamers run down. Adjustment: SLs are better by far, but you've really got to try this thing. Pros: Fast for a heavy, more survivable than stock, and you get to imagine cooking your pirate enemy in his cockpit. Cons: Uses Flamers, which only hold 4x shots. No Long-Range weapons or shield arm. Only 100 dmg in brawl range. Not effective without upgraded Flamers.