https://mech.nav-alpha.com/#b317ee05_FS9-S Spoiler: Notable quirks 5% energy heat Theory crafted, not yet tested. Possible alternative to the more common Wolfhound 4xMPL + 2xERSL: better speed and better mobility thanks to jump jets, similar or identical heat efficiency (thanks to -5% heat gen quirk), but overall worse tank and possibly worse mobility (acceleration / deceleration / tight turns) WLF-2 "Civil Wub" (4xMPL, 2xERSL, XL265) Spoiler: WLF-2 Use it in those maps where mobility and jump jets are better "solutions" compared to raw DPS / tank (e.g.: attack instead of defending, urban maps with very high walls). Propose skill tree: max heat gen, max laser duration, skill into armor, max speed tweak, max anchor turn, 3/5th radar deprivation, no consumables or operations. Alt skill tree: same as early, but completely ignore mobility and instead maximize survival and skill into consumables (max UAV or Airstrike, almost maxed coolshots).
5/5, Great build with a balanced powerful arsenal . Good pinpoint damage with fairly close cooldown and ok range at ~240m with skills, better than running 8xspl if you don't prefer that much up close combat and lose dps from range. Great mobility, heat skills advised. Shows some of what the FS9 is capable of. Highest dmg achieved after a few games: 860