ENF-4R "Shinya Kogami" (1x AC10, 5x MLas, 2x JJ, XL260)
4.88889/5,

9 ratings

Thread in 'ENF-4R' started by Solahma, Feb 17, 2015.

  1. Jagger225

    Jagger225 New Member

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    Mech porn = the best (and only) porn there should be!!

    Very nice build. I haven't run it enough to give a vote quite yet...I've been loving an LPL & 4 ML Standard engine. Maybe I'll post that one up later.
     
  2. bar10jim

    bar10jim New Member

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    Loving this build with 1 x AC10, 5 x MLas, 1 x JJ, XL 250 , 14 DHS.

    Going with the 250 over the 260 allows me to have 336/338 armor and the 14 DHS keeps me cool enough to do some serious DPS. I'm haven't finished the Master tier yet, and in 20 matches I have 30 kills and 9 deaths for a 3.33 k/d ratio. That's the highest of my 50+ mechs. It alsp has a 2.33 w/l ration in that stretch. While not epic numbers, they are a definite spike compared to the rest of my stable.
     
    Solahma likes this.
  3. Flokoloko

    Flokoloko Advanced Member

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    5/5,
    Best build for the 4R!

    [​IMG]
     
    Solahma likes this.
  4. Solahma

    Solahma Star Lord

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    Nice clutch! Please do share the game details!
     
  5. Aylek

    Aylek Administrator Staff Member

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    I am currently using a similar version, but which replaces the torso MLas with SPLas - less range, better cooling, better for twisting. I think I am also mounting a slightly smaller engine.

     
  6. Flokoloko

    Flokoloko Advanced Member

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    I`ll try, but i had many pug matches this weekend, so it won`t be too acurate:

    The match started very chaotic - like many pugs – and my team soon splitted up into groups of 3-5 mechs. Thanks to the high mobility of the enforcer and his jumpjets, I managed to get only in fights i could finish fast or draw back in seconds. Our luck was, that the enemy team split up too, some pushing Center - low and high - and some going counter clockwise to flank. My group managed to brawl down some of their upper push meds coming over the center hill, break trough their lower center push (med and assault) and got in the upper push`s back. Meanwhile their flankers got most of our other 2 groups and the score was about 6-8. Then we circled around the Center one time, reducing the score to 8-9. Now everything speeded up even more, one of our last 3 mechts went solo, got a kill and got killed and we got another solo going heavy.

    Then the last showdown: Enforcer (~70% and still some armor on all parts) and King Crab (down to 50% and out of ammo) against Direwolf (left ST armorless) and the Maddog (good condition). We were sitting in the center canyon under the bridge – getting all cover we could – and the Dire pushed, MDD was only peeking around the next corner. I managed to put of the Dire`s left ST with my AK and pumped 5 MLs in his center, the crab aimed at the center too. Luckily Dire alphad the crab and I could finish him with my second salvo. My teammate managed to overheat and kill himself, so it was me against the MDD -.- I thought, f*** it and rushed to his position. I managed to alpha him in the CT and got all his armor off, that was left. He shot away my right arm and got my right torso cherry red. o_O I knew the next salvo would end this match and luckily my cooldown was a little lower^^ BAM

    Summed up I managed to kill SCR, TBR, BJ, DWF, MDD, KGC and HBK (If i remember right). Canyon network is a great map for this enforcer, because of your high mobility, you can pick the fights you want.
     
    Solahma likes this.
  7. Spheroid

    Spheroid Well-Known Member

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    5/5,
    Best Enforcer build on the best variant. I run with a 255XL, full jump and two tons. Heat is really not a problem as I always pack a coolshot and the AC-10 provides good enough DPS while cooling down.
     
  8. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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