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ENF-4R "One-Two Punch" (1x Gauss, 5x MLas, 2x JJs, XL260)
5/5,

3 ratings

Discussion in 'ENF-4R' started by flador, Mar 4, 2015.

  1. flador

    flador New Member

    20
    1
    10
    This was just the first build I came up with when I saw this mech. It has the max engine rating, decent jumping, a gauss for sniping and general no-heat damage, and 5 medium lasers for stripping armor. Overall this mech performs well at any range, and is as mobile as I could get it. Feel free to change the armor distribution on the torsos; they're at the default values from when you max it.



    Here are the stats from my first game with this mech:

    [​IMG]
    As you can see, it performs beautifully!
     
    Last edited: Jun 17, 2015
  2. Durandal

    Durandal Legendary Member

    2,150
    680
    94
    5/5,
    If it works for clans, it works for IS. Gauss and 5 mediums is a solid build for any mech that can hold it, especially if it can maintain good speed.
     
  3. Sir Tiddles

    Sir Tiddles Active Member

    96
    2
    15
    5/5,
    This is a great build for this mech. The only thing I would note is that the XL 250 engine comes with the other enforcer model, so I've been running with that and another 1/2 ton of gauss ammo.
     
  4. Durandal

    Durandal Legendary Member

    2,150
    680
    94
    In that case, you might as well go XL255...same weight, better speed.
     
  5. Sir Tiddles

    Sir Tiddles Active Member

    96
    2
    15
    I'm only noting the XL 250 as it comes standard on the other enforcer model, so you don't have to buy another expensive XL engine if you're just leveling for chassis mastery or don't have a lot of extra CB laying around.
     
  6. Aylek

    Aylek Administrator Staff Member

    2,745
    510
    197
    My version of this variant, which uses the stock engine.

     
  7. CarloArmato

    CarloArmato MechSpecs Addict

    777
    214
    49
    New tech version with Light Ferro (+0.5 ton) and ERML for increased range.

    Ballistic Cooldown− 20 %
    Energy Cooldown− 10 %
    Energy Range+ 5 %
    Large Laser Range+ 5 %
    Base Structure (LA)+ 8
    Base Structure (LL)+ 12
    Base Structure (RA)+ 8
    Base Structure (RL)+ 12

    Due to current quirks, it is better to focus on cooling for maximum DPS and due to the fact the build will be hotter than it looks (-10% energy cooldown)
     
  8. CarloArmato

    CarloArmato MechSpecs Addict

    777
    214
    49
    5/5,
    Solid build. A bit too squishy due to lack of speed and armor / structure quirks, but it can pinpoint very well and is somewhat cool even without skills.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jul 11, 2018

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