DWF-P "Dire Tears" (2x cUAC10, 4x cUAC5)
5/5,

1 rating

Thread in 'Dire Wolf Omni Builds' started by Remover of Obstacles, Jul 20, 2016.

  1. This is how an assault mech should look.



    Enough ammo to break 1k if you don't miss much.

    *Update for UV Arm Omnipods



    Updated for armor quirks on arms. More ammo per ton. :)
     
    Last edited: Jun 23, 2018
  2. RePlayBoy101

    RePlayBoy101 New Member

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    drop one CUAC5 and it will be 100% better and efficient
     
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    also 100% less crazy though :(

    It'd certainly fix the armor/ammo issues of the first build to a degree where you don't know anymore where to put the tonnage :D
     
  4. Last edited: Jul 26, 2016
    Nekromanteia likes this.
  5. Excalibaard

    Excalibaard 101 010 Staff Member

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    Maybe something like this instead:



    The LPL has much nicer range, but at that point you're using ballistics anyway. 3 cSL deal 15 damage in 1s for 9 heat instead of 13 in 1.12 for 10, while weighing 4.5t less, which can be put in armor and ammo. With a max damage range of 200m that's not too bad. Shaving even more armor from the original build is a bit 3edgy5me.

    Also I think 3x cUAC5 needs more ammo. you have more weapons, their jam time and cooldown time are much shorter. 360 slugs = 180 shots = 60 shots per cUAC5. 2x cUAC10 in my version gets 240 slugs = 80 shots = 40 shots per cUAC10.
     



  6.  
    Last edited: Dec 15, 2017
  7. Original build-ish. I think I was missing half a ton of UAC10 ammo.
    [​IMG]

    Died before running out of ammo.
    [​IMG]
     
    Last edited: Jun 23, 2018
  8. Sometimes it takes 1,000 damage to to get one stinking kill.[​IMG]

    Other times I can't break 200 damage and get three solo kills. Life is odd.
    [​IMG]
     
    Excalibaard and Shock like this.
  9. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    5/5,
    For me the 5-star build is the 2xUAC10, 3xUAC5 version:



    Make sure when building it that you put the Ultra 10's in the HIGHER of the two torso hardpoint locations.
     
    Last edited: Jul 6, 2019


  10. With the Right ST quirks, this isn't too bad.
     
    Nekromanteia likes this.
  11. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    I still strongly recommend going just 2xUAC10, 3xUAC5. 6xERSL in the arms are hard to get on target and the extra heat isn't worth the 30 points of long-duration laser damage at pretty short range. Focusing on pure dakka lets you get excellent heat management and plenty of ammunition for excellent midrange dakka power.
     
    Nekromanteia likes this.
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