Starkiller A variation from the 6x ERLL builds out there with ECM and a jumpjet. Grabbing both prime side torsos for heat quirks. You can side poke, but Dire Wolves leave a lot of body exposed anyway. Weapon Groups 1. 3x ERLL and GR 2. 2x ERLL and GR (I pick head and top/interior arm) 3. GR 4. ERLL Chainfire Typically, I will use groups 1 and 2 and you can keep up fire for a while. Interestingly enough, with full skills, you can survive an alpha (at least according to testing grounds). If holding still and not on a bad map, you may even take no damage. Moving at full speed will make that a lot more risky. If you are ok with the heat, you can shave armor and a heat sink for a TC3 and boost that range. With good firing discipline, you can add another gauss rifle. Good CT Convergence Good Heat Quirks MUST ALPHA MORE!!