https://mwo.nav-alpha.com/mechlab?b=df568bfb_DWF-C Gave up on quirks to favor better better hardpoint positioning. For long range you have 3xERLL and 2xHAG20s for nice damage. Drop to 2xERLL and the HAGs to avoid the ghost heat penalty when you need to. The timing on the HAG20 matches well with the ERLL. Nice short range defense with the arm weapons. You can get a full alpha in if the need arises. Three jump jets can get you into a few nicer sniper locations. Take all the cooling skills. I couldn't find room for any cooldown skills. Quirks JJ BURNTIME+6% BASE ARMOR (CT)+10 BASE ARMOR (RT)+17 BASE ARMOR (LT)+17 Alternate to avoid the ERLL ghost heat. https://mwo.nav-alpha.com/mechlab?b=e1042112_DWF-C