This build runs armed to teeth with SRMs with no ghost heat. Fire at will, carry some coolshots and 5 jump jets for your vertical dominance and dueling needs. The reason you have the 4srm6 arm mounted is to allow greater range of targetting while jumping. while high up you can rain missiles down on the mech below you. https://mwo.nav-alpha.com/mechlab?b=e74d7c6c_DV-FR
I'd call it a variant of Fire Frenzy https://www.mechspecs.com/threads/frenzy-fire-frenzy-4xsrm6-4xsrm2-2xjj-xl250.16545/
Noted. I believe this version "Elemental" has some advantages for the current map rotation. 5JJ will allow you to jump to certain points on Hibernal Rift that 4 JJ will not. The Fire Frenzy suggests 2 JJ which I find less vertical than this mech needs to be. Second is the use of a XL300 for the 88kph speed vs swift, but not fast, 82kph of Fire Frenzy variant. Kudos, however, to the Fire Frenzy poster for the same logic around no ghost heat and srm2 spamming.