_ Compared to the now stable / meta-ish quickdraw IV, it has less armor, worse missile cooldown quirk (-10% instead -20%) but at least it is faster and it can still fit 2xJJ for poptarting / maneuverability / quick-turning... Overall it doesn't seems to bad, the only thing is that cooling should be fine only once fully skilled.
5/5, I've dropped 1300+ damage in a jumpier variant of this and consistently get more kills and damage than I ought to as a mediocre pilot. As stated above, she runs a bit hot for sure, but plenty fine for a few salvos before cooling. I run 5 JJ's and an XL300 in my variation. This build is far better than I am as a player. Fairly tanky for a Medium, fast enough to GTFO, and jumpy/mobile enough to dump your load and duck behind cover. SKILLTREE: ab771f001fe003d5eb20d87c3bc3f8e1effff3202000000000000808b0000 RECIPE: Peak. Splat. Repeat. Heat. Cooldown.