DRG-5N Our Dakka is Eternal (2x MLas, 3x AC2, XL300)

Thread in 'DRG-5N' started by BindMind, Jun 3, 2013.

  1. BindMind

    BindMind Advanced Member

    322
    1
    25


    Finally, a dakka I can trust!

    The concept behind this mech is simple: Run fast and dakka faster. There really isn't much else to say about this mech other than that this thing rapes, pillages, and slaughters.

    I find the best use of this loadout is to set up at the enemy's flank and shit fury on their backside.

    If you want you can take out quite a bit of the AC/2 ammo in favor of missiles, but I much prefer having more bullets.

    EDIT: Within the current meta, it is important to consider AMS in your build. Dropping a couple tonnes of AC/2 ammo may be something you should consider.

    Feedback is always appreciated.
     
    Last edited by a moderator: Oct 8, 2014
  2. Iscarius

    Iscarius New Member

    4
    0
    1
    Long live the dakka! This seems like a fun mech, I wanna get one. I like doing a 4xAC2 Jager sometimes, and this seems kinda similar but faster, plus MLs.
     
  3. skribs

    skribs Min-Max Maniac

    1,685
    164
    48
    I think I'd be apt to try and fit more heat in there. AC/2s are great DPS but murder on your heat containment.
     
  4. BindMind

    BindMind Advanced Member

    322
    1
    25
    I find that since you should be far behind the enemy anyways, you'll mostly be using the AC/2s exclusively, and with just them your heat efficiency will be 38%. I think that's manageable.
     
  5. Xene

    Xene New Member

    16
    0
    1
    I like this build quite a lot. I personally took two tons of ammo off to add ams because I always seem to die to LRMs in this meta. I have only run out of ammo once in 14 games, but I had to kill four people in that game, I figure the tradeoff is worth it.
     
  6. BindMind

    BindMind Advanced Member

    322
    1
    25
    I agree, AMS is definitely important nowadays. I'll add that idea to the OP.
     
  7. BindMind

    BindMind Advanced Member

    322
    1
    25
    For some reason the other two games I posted here were deleted... Whatever.

    Here's a game I did particularly well on just earlier, just to prove the potential is there.

    [​IMG]

    I died at the last second when I got greedy and wanted some component destroys :)
     
  8. Michael

    Michael Grand Poobah

    4,835
    829
    234
    Some newer posts were lost when we migrated as the database lost about two days worth of data. :whacko:
     
  9. BindMind

    BindMind Advanced Member

    322
    1
    25
    Ah, alright, I understand.
     
  10. DarkLobster

    DarkLobster Well-Known Member

    206
    3
    22


    This is how I've been running it. A 280XL was all I had when I built it but the drop in speed didn't seem too bad to me. I personally like having extra heat sinks because I find it runs hot. 450 rounds is kind of a minimum, it can leave you a bit short in longer battles or if you get carried away.

    I love this build!

    Edit: Actually been running this with 525 rounds of ammo and 14 DHS instead lately. I'm finding the extra ammo is really handy.
     
    Last edited by a moderator: Oct 8, 2014
  11. crazyjose85

    crazyjose85 New Member

    10
    1
    2
    How do you set up the fire groups, just do all ac2 at once for 6 dmg shots or do you stagger them?
     
  12. Regina Redshift

    Regina Redshift Sass Elemental

    1,293
    55
    143
    It depends.
    Damage - Linked, since all 3 shots hit the same place. Fire, anticipate movement, line up the same compartment, repeat.
    High Heat - Chain using the default refresh of .5 seconds (Should be heat-neutral on most maps)
    Intimidation - Chain, firing like mad
    Suppression - Chain, firing like mad

    For "Fire like mad", I hit the trigger about every .20 seconds, about as long as it takes to say 'pack'. I should set up a macro, but I'm lazy.
     
  13. crazyjose85

    crazyjose85 New Member

    10
    1
    2
    i set up 3 different groups for it

    1 fire all
    2 fire ac 1
    3 fire ac 2

    I click 2 and 3 with a short delay between them then hold down 1. It staggers them but man does that build up heat.
     
  14. DarkLobster

    DarkLobster Well-Known Member

    206
    3
    22
    I pretty much just fire them all together, but I like the idea of these "poor man's macros" that you guys suggest!
     
  15. epikt

    epikt Benefactor

    2,511
    502
    104
    I find Bindmind's build way too hot.
    I have 15 DHS on mine, I'm still considering trading one for more ammo but I'll never go under 14. AC/2 is hot, and there is no point on carrying a big gun if you can't fire.
    That being said, it's hell of a mech. I did a few drops tonight, I always was of the best scorers of the team.

    Don't do it at the moment, until the heat "bonus" bug (?) on the AC/2 is fixed. Here's why.
    At the moment shooting all three at the same time is the best way.
     
  16. PilotSerenity

    PilotSerenity Well-Known Member

    106
    0
    22
    it's heating so much
     
  17. Regina Redshift

    Regina Redshift Sass Elemental

    1,293
    55
    143
    I suck at this build...
    So much.
     
  18. Mythweaver

    Mythweaver Advanced Member

    400
    4
    22
    I have always found that three AC2's requires too much Ammo, with too much heat and too little return for the investment. The DPS is pretty fantastic but I am always too preoccupied watching my Heat containment. It is an effective support fire 'mech if you don't mind running continually Med.Rare.


    Mythweaver
     
  19. Regina Redshift

    Regina Redshift Sass Elemental

    1,293
    55
    143
    I prefer to run hot, honestly. Makes me feel more alive. My biggest problem is positioning my Dragon somewhere that it can henpeck the enemy to death.
     
  20. DarkLobster

    DarkLobster Well-Known Member

    206
    3
    22
    "Henpeck". I like that. This chicken does have a sharp beak though.

    You just need a good corner to poke your arm-of-death around.
     
top-fast
top-fast
top-fast
top-fast