_ Notable quirks: -5% ballistic cooldown Additional armor on every component except head (+11, +15, +22) Non-ultra version of CTF-3D "Ultra Dakka and Lightning" (2xUAC10, 2xLPPC, XL295) in case you don't like jamming at all Despite the additional LPPC it has slightly better sustained damage, but it almost completely loses any ability to trade or deal with pokes due to the lack of dual tapping: this build has a better focus on dealing sustained damage (i.e. go balls deep into the nascar / counter nascar) with little to no room for trades against mechs with similar tonnage.
4/5, Spoiler: Build code https://mwo.nav-alpha.com/mechlab?b=8cf258a0_CTF-3D This Cataphract is very accurate and lethal in mid-range. Fitted it with JJs for great effect.