Edited info due to quirk changes Dec. 2015. Quirks give +10% Pulse Laser Range. Good at brief skirmishes. The 4 jump jets really make this a fantastic variant and give it that much more of an edge when engaging and falling back. Heat can build up quickly if you aren't careful especially on certain maps.
5/5, Very nice build - great maouverability and focused firepower. First match with 0 xp, just a radar dep module and a steam roll. I'm tier 2 so levelling new mechs can be brutal. Even the reds commented on it.
XL engine on a brawler Crab = so deadly (for you). I'll take the STD300 build over this one, even if it means less speed and dissipation or jets.
With the crab the XL engines aren't the worst option as it can take some hits before any concern sets in. Speed and hit and run tactics are just my playstyle so it works out for the most part
Here's a LightEngine version, which loses 10 kph and a single DHS, but also picks up an AMS (drop some armor to up the AMS ammo if needed). We recently had a discussion on the MXPX Discord server of what 'Mechs should carry AMS. It is 'Mechs/builds like this, I think, that are perfect candidates for the task. This build has no other ammo-requirements, and it already runs very heat efficient. There is little else you could do to increase the efficiency of the build, aside from gaining an extra 2 kph or a BAP. As such, it is the ideal build to which one can easily add an AMS to support the team against LRMs, ATMs, etc.
Only for the sake of theory crafting and to not boat JJs (from 1 to 3 is my way to go): 5xMPL, 2xJJ, LE300 5MPL, 3xJJ, STD280 (can replace 2xJJs for 1xAMS and half ton of ammo)... Zombie with JJs, this is probably one of the most interesting despite the lack of speed.
With 3 center laser hard points this is as good zombie-crab as can possibly be. Combined with its natural talent in spreading the incoming damage, this is the perfect candidate for a standard engine brawler. The JJs allow you to spread damage even more. End result is a crab that keeps going and going even after losing limbs. 5 MPLs are just right for a brawly crab. Any more and you will no be able to dissipate the heat anyway. 3 JJs allow you to go places, poptart, and jump over enemies with torso mounted weapons that can’t aim high. STD280 give you a solid 90 kph before skills. Excellent mech.
Same weapon loadout. Threads merged per https://www.mechspecs.com/faq/how-do-i-post-a-build-on-mechspecs.5/