Solaris Boom goes the Butterbee(2xMRM10, 2xMRM20, 4xSMPL, STD230)

Thread in 'Butterbee' started by Elian Fricke, Feb 16, 2019.

  1. Elian Fricke

    Elian Fricke New Member

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    A build i came up all by myself fighting in Solaris and tweaking it until i was satisfied and thought i might as well share it.
    If may not be the Best Mech in the Division but it sure is competetive enough to win fights.

    Here is how i play it:
    • Search for the enemy main weapon and destroy that, you can fire the SML Pulse Laser full time.
    • Do full MRM salvos until you feel like the Heat is getting to high. from that you may fire the 10s.
    • If you feel like you are winning, overwrite shutdown and go full ham with the MRMs in chainfire
    • havent found a good way to fight lights but dont depend on your MRM for this situation
    Feedback always appreciated.
     
  2. Lorgot

    Lorgot Advanced Member

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    The 110 range is hard to get into, and probably not a good idea in a catapult because of your primary weapons not being able to be focused at all, so some increased range for the lazors, and merge the mrms for better heat stats such as not going into ghost heat(if I’m correct) and even without ghost heat it would be 19 heat v 22 heat.
    My take

    Go for a 250 std if that’s your thing
     
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