I usually don’t like the “2” class ballistics, but this mech requires compromises no matter how you turn it. The UAC10 unfortunately falls to the lowest hardpoint no matter what you do. I can tolerate the UAC10+3AC2 because I operate it like a UAC16 - double tap the UAC at the rate of the AC2 for 32 damage. If you are burning with the lasers, you can squeeze in another 3AC2 volley just as the MLs stop burning, for a total of 38 dakka + 20 laser = 58 damage. Not too shabby. I left some armor in the arms for shielding. This mech is soft for a 95 tonner. On the other hand it has the mobility of an IS 70 tonner at a speed of 60 kph. If facing return fire I usually double tap the UAC16 and twist even before the lasers ended. The AC2’s will tempt you to keep staring the enemy down - don’t! You’ll die easily. Remember - UAC16.