Making up the most with the 4 energy hardpoints, lack of jump jets, excellent hardpoints and good energy quirks (-5% heat, +10% range) _ Good speed, excellent pinpoint, way hotter than it looks due to ghost heat if you fire 4xLPL instead of 3xLPL. According to smurphy: 1xLPL = 7.25 3xLPL = 21.75 4xLPL = 37.70 (8.7 additional heat is generated) This mech should be used either as a 2nd line / finisher, or to either poke or clean the top depending on the map. Due to exceeding cooling, it should be able to decently swallow the additional ghost heat. ALT: +1 DHS version, with -1 ton of armor (way riskier, but still possible) _ ALT: +1 DHS, 4xERLL version, ridiculously fast LE375 engine _
With 20 DHSs it’s a brute force Ghostbuster I worked around the ghost heat by using 3LPL+HPPC which is 36.25 heat per alpha (vs your 37.7), but I can alpha only at the slow cooldown rate of the HPPC. 4LPLs are better harmonized and this plus the faster ability to alpha twice, plus more DHSs is probably worth the 5 damage less in the alpha. I like it!