_ 1xcGR with -15% cooldown quirk 4xcLPL which can be either fired 2 by 2 ( or 3 alone, because ghost heat is very manageable, I'm not sure how many times you can fire 4 altogheter). On paper it should work with good range and damage application, I'm not sure for LPL hardpoints (especially the 3rd and 4th LPL)
_ That 15% quirk makes the LPLs and gauss sync up a lot better. I wonder if this would be more well rounded without the fourth LPL. Lose on the bigger ranged damage, but able to discourage lights.