Hello everyone! This is my first build, I hope it contributes a bit to the site. I wanted to design a variation of the classic 4x SRM4 build that makes use of those Energy hardpoints and JJ's as much as possible. This is the build I came up with in-game, and it's quite effective and fun to play. The ERSL's give some extra range and their short beam duration allows for fast hit-and-run attacks better than the stock ML. Its main drawback is that it's limited in ammo, so here's an alternate build with a smaller engine to cram more shots: Still quite fast, but it now has 4 tons of ammo instead of 2'5. I might try this alternate build myself once I save enough credits for the engine (I already owned a XL300 when I bough the 'Mech).
I was just playing with the same chassis and came up with something similar, so I'll put it here. A little more oomph. Less JJ's. _
5/5, Straightforward build for the 21. Very agile plus jumpjets to fire from new angles. Build is mainly SRM boat and the lasers an addition. I would buff up the ammo just by lowering engine rating and dropping a jj. Decent heat level. I'd say playing continously repositioning and firing your salvo suits the assassin very well Highest dmg achieved after a few games: 960