Annihilator 1A The ole One, Two... three?

Thread in 'Annihilator' started by Shock, Dec 13, 2019.

  1. Shock

    Shock Patron of the Underdog Staff Member

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    Maul anything that gets in range. Ammo is a little low but if you run out, odds are everything is dead

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  2. Marxak

    Marxak Junior Member

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    Well it certainly lives up to its name... jesus christ o_O
     
  3. SharpForceTrauma

    SharpForceTrauma New Member

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    Wow

    Ammo in torsos, say goodbye to those on a lucky crit.
    Full frontal armor, waste of tonnage because you will probably use cover anyway.
    Ammo in the same arm as your valuable UAC/20, say goodbye to that on a lucky crit, especially because facing is important
    Exchangers, you might as well just use more heatsinks. They weigh the same
    And a gyro, just, why?

    But thanks for the loadout idea I guess.
     
  4. Shock

    Shock Patron of the Underdog Staff Member

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    How much have you played the game? You can never have enough armor when you're going up against forces that outnumber you 2 or 3 to 1.
    If you face the right way, that arm is protected and won't get shot off. That's why you max armor.
    2 Heatsinks remove 6 heat for 2 tons. An exchanger prevents 10% heat for 2 tons. If you generate 60 heat in a turn, they do the same thing. If you generate more, the exchanger will be mor3e efficient.
    Gyro gives hit defense. Takes up 0 tons. Why not have one?
     
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