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Casual ACW-1 "9-9" (9xcATM3, cXL225)

Thread in 'ACW-1' started by krevLL, Sep 8, 2018.

  1. krevLL

    krevLL Insane Fire Troll

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    3 weapon groups: 1 for 4 launchers, 2 for 5 launchers (or 4 to avoid ghost heat), and 3 to chainfire all 9.

    You aren't fast, just quick. 91 kph so stick with the heavies and assaults. When they engage a target, you dart around lobbing ATMs at them. If there isn't any AMS, chain it: It's almost constant with 9 launchers. If there's AMS around then use the other two weapon groups. No way around the fact that it sounds like a pea shooter but if you're in a brawl and under 270m you're dealing 81 damage every time you fire off your 9 launchers, and that's roughly 5 seconds.
     
    Excalibaard likes this.
  2. anamiac

    anamiac Well-Known Member

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    How much shielding do you do with your arms? If you don't, then this is a slightly cooler option:

     
    krevLL likes this.
  3. Remover of Obstacles

    Remover of Obstacles Star Lord

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    Fun build to play around with.

    [​IMG]
     
    krevLL likes this.
  4. krevLL

    krevLL Insane Fire Troll

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    @anamiac I don't shield really, not with this mech. Maybe if I was running something more like SRMs but with the ATMs I'm generally with enough bigger mechs' that I get ignored. The bigger launchers are cooker overall, but my idea here is just like a 7xLRM5 build, mostly harassment when an enemy is caught without cover, and to cause enough cockpit shake that they can't properly aim at your assaults.

    @Remover of Obstacles that seems to have been a pretty decent game for dealing damage. I can't remember my best in it, 700 some damage and a few kills I think.
     
  5. Remover of Obstacles

    Remover of Obstacles Star Lord

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    @krevLL Usually the damage is lower and the kills are much higher. I was able to get some great positioning in polar and work the hills. The tighter spread usually works well for finishing. Also, very little AMS. AMS really hurts ATMs.
     

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