A fun, dynamic feline. Fast, graceful, with sharp claws. Uses all PRIME omnipods, getting a 7.5% turn rate bonus, great for dodging, weaving, and circling. WEAPON GROUP 1 - 2xcERMLas: High torso mounts for shooting over cover WEAPON GROUP 2 - 2xcSPLas: Pulse on the arms for extra range of motion while dog-fighting other lights WEAPON GROUP 3 - 2xcSRM2: I like to think of these as one SRM4 with only a 2 second cool-down, and if you lose an arm, at the very least you'll always have half. SRM2's are also pretty accurate without Artemis. 2xSRM2's also happen to weigh the same as 1xSRM4, so it seems logical to get that lower cool-down. Only problem is they are spread out on each of your far sides. Another solid twist, dropping TC1 for a boost of damage on the cSRM's, and swapping the cSPLas to cERSLas for a slight range buff, and mainly to fit an extra ton of much needed SRM ammo to make it actually worth the weight of the two cSRM4's. As a rule of thumb, I don't think its worth equipping SRM's if you don't have at least 25 SRM alpha volleys. (With a few exceptions like 1xSRM6 with 1 ton of ammo, etc)