So far, it seems good. Basically any weapon I can think of has been buffed and the very few exceptions I can think of (ERLL cooldown nerf but damage, heat and range buff) are more than welcome tweaks. My only "complaint" is that pinpoint weapons overall have buffed, so I don't think any non-pinpoint weapons such as missiles have been buffed enough. Maybe there have been a bit too much of pinpoint powercreep, but I'm saying this only because I'm just looking for a "bad" side for this patch, not because I really think it's bad. Overall... 4xLL is a good new Ghost heat limit. ERML are still slightly better when looking at tonnage efficiency, BUT thanks to LL buff and very low heat they are still not as "bad" as before compared to pure ERML boating. ERLL are now a "sniper only" weapon due to their low cooldown, which is nice. I think we will rarely see them on any non-sniper build, so I guess it will mostly be usefull on invasion builds or dedicated long range builds. Piranhas are still broken AF, even more now with no micro lasers ghost heat. I still generally hate them because you either pop them with some pinpoint weapon early on, or you are gonna get eaten alive once they are close... Plus, they are a counter to any attempt of solo play and you aren't fit to counter them. I really, REALLY hate them for this very reason. 2xLGR with no ghost heat when paired with ERPPCs is actually not that bad. I thought it was gonna be broken as hell, but 2xLGR alpha strike isn't that great even when paired with 2xERPPCs. Also, 2xLGR buff was very needed and they are still quite "bad" compared to other weapons, but right now they are not completely useless. LPPCs with no ghost heat is another great addition. 2xLPPC paired with 2xGR is nice to punish mechs standing still, but at longer ranges the velocity difference is very noticeable and you can't simply alpha strike. Also, I love the fact LPPC have no longer minimum range: they are not ton efficient at all, so they can be fit on almost any build without feeling "oh, but in case of brawl they will be useless". MRM duration tweak is nice (MRM40 has the same duration pre-patch, while all other MRMs gained a shorter duration based on the number of missiles, i.e. MRM20 shoots all missiles in half the time), but MRMs still feel underwhelming due to lack of pinpoint. They are not as trash as earlier, but I don't think they have been buffed enough due to the incredible buffs most pinpoint weapons have received. Streaks seems to have beef nerfed. IMHO they were too much of a threat to any light: basically it was just "take a medium, fit as many SSRM you can and go chase the light for an easy kill". Not fun for anyone, both the light pilot who can't counter this build without relying on range / pokes and the streak boat who was useless against anything with the same or greater tonnage. But right now... I don't know, they seem to be quite a joke. They are gonna deal spreaded damage over time, but that's about it. Easy to use, but low gain. I'm not sure they are worth it at all now. SNPPCs buff and ghost heat are very nice: they are not as broken as a 3xHPPC on an awesome due to their low range, while the heat buff is very nice but still high enough so you can't simply spam them. I really like the changes, while I don't really like the weapon themselves due to their low range. AC20 + 3xSNPPC is deadly and I think with the right of being so: if someone manages to get close to you with such a build, it deserves to kill you. 2xcAC20 with no ghost heat is simply amazing. Due to the 3 pellets you can't still pinpoint all the damage unless your target is standing still, so right now it's nice to punish anyone foolish enough to face tank you while not being completely broken against targets a bit smart or aware of the 2xcAC20 threat. LPL reworks/buffs are nice, but IMHO not enough. They are sensibly better, but still not good enough to make them worth it. They are still better suited for peek-a-boos rather than pure DPS roles, so they are still in that strange niche of "I have enough tons to fit them but I can't fit anything else because I would be too hot, so I mostly rely only on them". Builds like RVN-4X with 2xLPL is now viable again (especially because now 2xERLL shoots VERY slowly compared to pre-patch), but... I kinda feel they are still meh with no quirks. CASE buff is more than welcome. No tonnage and no more component restriction is more than welcome and is also a "counter" to previous slot perfect builds. Projectile weapons speed buff is very welcome, especially because it is an indirect buff to mechs with bad convergence: now they can hit targets more reliably and should struggle a bit less to pinpoint damage against far targets. AC20 is a lot more reliable close range. Let me know if I forget one or more points, or if you have something to add.