This is exactly how I plan to play this 'mech. Keep at range as much as possible, but have a decent punch if things get up close and personal....
I call her The Closer. [MEDIA] Skirmish at range using the ERML, let your assaults soak some damage and trade some shots. Let the lights go crazy....
Build is fairly self explanatory. LRMs for initial engagement, harassing runners, and general support until you "get there". UAC20 for killing blows...
I've found another love :wub:; these Clan 'mechs really are great. :D I originally dub'd her the "Dire Turret" because she's slow as molasses in...
Fun with direct fire here. No 'ghost heat' issues to worry about. Works best at range early on, but once they close in that uAC20 does a number on...
[MEDIA] Snipe for as long as possible with the ERLL. When things close in, the 6x ERSL + 4X CMG come into play, (and the 2x ERLL don't hurt in a...
Managed four kills in this thing last night (first time out). Took down a Firestarter, a wounded Stalker, and a Direwolf + Shadow Hawk with some...
Pinpoint damage alpha god. Keep the brawl at a distance and just wreck face. When you get in close, hit the arm-lock key and deliver 4 x 7 + 2 x...
[MEDIA] ECM and AMS protect your allies, a pair of SSRM6 and and a pair of MG help keep the lights away. Keep your Direwolf friend alive while he...
As soon as get some MC in my account, I'm purchasing and setting up this: [MEDIA] Get behind the big 'mechs, open them up with the twin LPL then go...
[MEDIA] This is what I plan to test as soon as the weekend gets here. Twin AC2 keeps people's heads down while LRMs rain hell. The pair of ML help...
My first assault was the Battlemaster. This is my Battlemaster. I love her and she nets me an extra 30% C-Bills. I call her my "Hero-master". :D...
[MEDIA] Obviously, I've not played this yet (patch isn't available) but as soon as I saw the patch notes I wanted to try this loadout. (updated...
Cataphract laser brawler. Yes I know there are ballistic hard points on it and yes I know ballistics are good, but so are lasers :) [MEDIA] 56...
My new favorite CN9-AL build. :wub: Great pin-point ranged damage. Heat manageable (52% w/ 3 ERLL, 78% w/ 2 ERLL). Fast. This is an awesome build for...
Snipe and move, snipe and move. MG there to harass if your AC2 run dry. The goal here is harassment at range. You can lay down decent suppressor fire...
Just started playing with this build. I play it like a Centurion, using the "empty" arm as a shield and blasting targets with double-barreled PPC...
Been using this build for a while now. Managed to get all the way through to mastery on the C1 with it. Love the PPC for sniping, love the SRM6 for...
I was looking for a decent PPC build. ER-PPC just run too hot these days. PPC is there for decent ranged attack, their high position on the 'mech...
Been "leveling up" my Shadow Hawks and trying out as many of the designs as possible, and here's a loadout that's a complete riot to play with. FAST,...
Sorry, I had to post this just because it actually looks awesome. :wub: [MEDIA]
Runs behind the bigger boys (and away from everything else) while lobbing missiles at the enemy and marking them for bigger mechs. Experience tells...
Role is simple: stay back 500 - 1000 meters and use the ER Large Laser to harass targets at range. Machine Guns are there to help clean up once the...
High mounted AC/10 allows low risk thumping. SSRM + ML fends off everything else. [MEDIA]
The goal of this design is to be as deadly as possible in the 500-1000m range. [MEDIA] While you've got your ERLL + TAG hitting someone, you...
[MEDIA] Closest thing an IS pilot will get to a Clan Wolf Madcat. 75 tons, quick, packs a punch at a decent range. Artemis has been sacrificed for...
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