I like this variant:
More speed and less ammo. I play it as an extremely specialized mech. My goal is only to fire if I have successfully...
I don't know if a patched changed it or what, but in testing grounds regardless of how many heatsinks you bring firing 9 to 11 ERPPCS will kill you...
All of the hardpoints are very high, all weapons can hit for max damage at 400meters. This is my alternative to the 2x cERLL builds. The...
The concept of this mech is to take advantage of the ultra-cool gauss rifles. Since they will practically never overheat you, you can throw on the...
This can be very easily switched to this nearly identical build:
Of course, if you must go with a standard then here you go:
Isn't max head armor and structure 33 instead of 36?
I tried to create my own version of this mech, but it turned into Enileph's second build.
I have gotten very used to the xl265 on some of my other light mechs. It delivers essentially the same heat per alpha as the 7mpl...
The FS9-H can run 6ML with 14 DHS and gets a 5% range buff and a 10% heat reduction.
The FS9-A can run 6 ML and 2 SPL with 13 DHS and gets a...
This is probably my favorite loadout on the hunchie, largely because it is so unique.
I made a couple of alternations and noticed a few...
Reminds me of a slightly better quirked and monkey-armed cicada 2B.
Ammo in the arms that have no armor? You are living on the edge.
The following lists my best mechs for CW, I hope you find them useful. The higher a mech is on the list, within its weight class, the more useful I...
Who needs left arms anyway?
For you Standard Engine Fans:
This mech has great toros hardpoints, so I maximized the damage that those 4 hardponits could put out. It also has a backup arm laser for...
Actually, the more I think about this, I think both the Jester and Firebrand are outclassed using this loadout by the quickdraw.
So I just finished a post comparing various energy boats:
It seems no matter what mech I use or weapons I choose I end up selecting an energy alpha strike of exactly 42 damage on my best performing energy...
HPA = heat per apha.
HT - heat threshold
Blackjack (6Ml 2MPL) 42 Alpha, 26.4HPA, HT 73.44, 18DHS, 116.8KPH, 351m ranged ML and 264m ranged...
Can the Jester do it better? Same quirks (except Firebrand gets 10% cooldown and Jester gets 7.5% range)
The same exact build can be done on both:...
I have been playing the 9MPL hunchback a lot lately and I have really been enjoying it. The biggest downside I found with that my alpha strike is...
I'd be curious to try this version:
Truly deadsided. After quirks, it would be the best tank in the game.
Come to think of a it, a...
This was a fun round. Down to the wire.
As long as you can deliver more than 33 damage to the head you will instakill anything. If anyone overheats, this mech should be able to pull off a...
nerf incoming. Heat reduction on medium pulses is going from a total of 30% to a 20% reduction.
I dig it. I think the battlemaster 3s can do it slightly better with the cooling quirks tho....
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