I would consider running the Prime for more CT armor. I am not sure the hardpoints matter at ERuL range. More arm mounted lasers might be better...
Looks like fun.
I don't have a Mean Baby, but I have a Fafnir that might be a decent substitute.
Actually decent enough build. ECM, ok mid range damage, great short range alpha. Cooling is good enough.
Now to take it beyond reasonable....
Shake 'n Bake!
Use jump jets to shake and then bake them with the lasers on the glide down.
You should be able to stay near the front of...
High jumping PPC mech with arm mounts.
Trade SPL or JJ for a TC if you want a PPC velocity boost.
High jumping, highly mobile mech with low fire power.
This build isn't great, but you can go explore areas of the map that are typically...
With toilet paper supplies running low around the world, clan units have been authorized to upgrade their armor to damp cardboard secured...
20% weapon velocity quirk.
Decent mobility and good short range secondary weapons.
Kind of like a big blackjack.
If you did want to alpha... you can get close to this build.
Would you be better served with a MPL?
Makes me miss my Old Adder.
I haven't given MW5 a lot of time, but I would guess they are reusing a lot of MWO models.
So this link may help....
Kind of a weird twist on the old build. Still not a great build, very mediocre at best.
The Prime Left Torso gives -5% heat (and 3 more...
Fire in two groups and run while you wait for the weapon recharge and heat to go down.
with skills you may be able to...
Alternate builds focusing on ERLL and Gauss.
Finally bought this mech and the test drive (even without consumables) was very decent.
Is that really quick to be on sale already?
+10% range quirk with range skills give you optimal hits over 1000 meters. TC7 gives 35% velocity bump which helps offset the lack of...
With -20% heat for LRM 20s and heat/cooling skills, you can eat a few alphas without slowing down.
Nice quirks. Big alpha out to 550 meters. That is about it.
XL engine, low on ammo and no back up weapons.
Reworked the original Brontes.
Against heavy AMS, 4xLRM20 could work better. But that doesn't fit well on this mech.
Firing in two...
Trial Run with dual gauss was a loss, but better than expected.
Essentially ran out of ammo.
Larghissimo remix with solaris level ammo count.
Not a real build, just pushing firepower boundary without overheating.
You need all the...
Short range heavy (but long duration) hitter.
Not a good brawler.
It does get the 8 piece set bonus.
I would save a weapon group for...
Is there a bigger MEME tag that could be used?
More manageable. (Read that as "less immediate internal damage".)
Sadly, the 90 tonners...
Usually King Crabs take most of the incoming damage in the torsos. Leaving ammo in the torsos leaves it vulnerable to explosion after the torso...
I did run out of ammo once without dying. With an XL engine, I doubt that will happen often. Feel free to exchange the TC for more ammo....
The AC5s put out 10 damage in one spot. Perfect for UAVs with one shot or to put damage on a single component like a leg.
AC5 range and RAC2 range...
With this build you are best off switching arms to avoid ghost heat penalties. https://mwo.smurfy-net.de/equipment#weapon_heatscale
If you want...
I like the arms on the MKII. Nice side poking. UAV and leg shooting.
BAS. No hero needed and four pretty high and tight hard points....
Just for comparison to other quirkless PPC boats.
BAS isn't bad either if you don't mind slowing down to 64.8 kph.
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