The 73(93) alpha monster. Decent speed, arm lasers for UAVs, lights and targeting damaged components. UAC20 can jam, so use double tap with consideration - save it for the alpha strike. When it jams you still have 53 damage from the srms and lasers. It is a bit hot, so carry a coolshot, mind the heat of the lasers and double tap only when you are still cold. After a double-tapped alpha, you will not need a second double tap anyway...
4/5, I've been a big fan of the (U)AC20 cyclops with a bunch of missiles. MRM60 UAC20 is still one of my faves, but I run a similar build on my 11-A with one less SRM4+A and it wrecks, even if it's a bit short ranged and not quite as strong as the 10-Q with only missiles, or the Sleipnir with only ballistics.