CP-11-A-DC “Psychlops” (UAC20, 2SRM6A, 2SRM4A, 2ML, LFE340)
4/5,

1 rating

Thread in 'CP-11-DC' started by ShiverMeRivets, Mar 6, 2019.

  1. ShiverMeRivets

    ShiverMeRivets Well-Known Member

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    The 73(93) alpha monster.
    Decent speed, arm lasers for UAVs, lights and targeting damaged components. UAC20 can jam, so use double tap with consideration - save it for the alpha strike. When it jams you still have 53 damage from the srms and lasers.

    It is a bit hot, so carry a coolshot, mind the heat of the lasers and double tap only when you are still cold. After a double-tapped alpha, you will not need a second double tap anyway...

     
    Excalibaard likes this.
  2. Lorgot

    Lorgot Advanced Member

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    Or
     
    Last edited: Mar 8, 2019
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    4/5,
    I've been a big fan of the (U)AC20 cyclops with a bunch of missiles. MRM60 UAC20 is still one of my faves, but I run a similar build on my 11-A with one less SRM4+A and it wrecks, even if it's a bit short ranged and not quite as strong as the 10-Q with only missiles, or the Sleipnir with only ballistics.
     
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