Casual FNR-5E "Larsh's LRM v2.0" (4xLRM10, 4xAC2, LE300) + Alt

Thread in 'FNR-5E' started by CarloArmato, Aug 17, 2018.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    Slightly faster, more pinpoint-y, overall better cooling compared to the original Larsh LRM boat guide.



    Q: Why AC2 instead of LBX2?
    A: Because AC2s will occupy less slots (+9 slots), so once switched I can fit Light ferro fibrous (+1 ton free, -7 slots) and add a DHS. Overall the cooling will be the same, but the weapons will be more pinpoint. Unless you do not mind to keep 1 ton free (99 tons out of 100), the only way to fit LBX is to revert to the video's build, so you have to downgrade both engine and endosteel, which, IMHO, is not optimal.

    Q: Why no BAP?
    A: Because I've recently discovered it doesn't improve the lock-on time, so there is actually no reason to fit it due to the minimum range (if it is close enough to jam you, you can't hit it anyway with LRMs)

    Q: Have you tried this build?
    A: Hell no. I still have a honor.

    ALT: 2xLRM20+A version
     
    Last edited: Aug 17, 2018
  2. CarloArmato

    CarloArmato Professional Potato Carrier

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    Tried out with success: it's still not an optimal build compared to more pinpoint / direct weapon builds, but with decent aiming skills it can pack a punch and even additional suppressive fire... The biggest issues is that almost EVERY game I've tried this build, it was a defeat for my team: you simply can't carry your team with this build


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