FNR-6R "Mega BoomBa(lli)stic" (2xHGR, 4xML, 2xSRM6+A, STD290)

Thread in 'FNR-6R' started by CarloArmato, May 9, 2018.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    ... is mega Fa(f)n(ir)tastic.

    I'm not sure if this build is more suited for FP or quickplay: I could actually see this build melt faces in FP defense, but it doesn't have enough ammo to do so against a full 12 men lance if not called primary early on. In QP it would be a little too slow to keep up with the team, but it probably will be extremely brutal if you manage to ambush someone at your optimal range.



    This build does have potential, but it probably has too many compromises for a bigger alpha strike compared to the meta 2xHGR + 6xML (slightly worse speed, low ammo count, armor stripped, not very cool, SRM range needed for full damage application).

    The ammo count without skills is low, but with skills it should be enough for most matches (120 SRM ammo, so 10 SRM alpha strikes; 28 HGR ammo, so 14 HGR shots)... IMHO avoid firing your Gauss rifle to anything over 500 meters: it would not be worth it and you would be consuming ammo for the main weaponry of this build.

    Since this mech has a huge CT, your legs will be rarely focused and so it does apply to your arms, especially because they are not excelent for shielding (they are rather small compared to your side torsoes and despite being better compared to other mechs, like the King Crab), so don't worry about the armor stripped.

    Due to lower engine and speed, this build is best used as an ambusher rather to push the frontlines, so keep moving with your team and whenever possibile try to position yourself where you can fire at your optimal but can't take fire back from more than 1-2 opponents.

    EDIT: very niche build, but if you really manage to brawl other heavies / assaults, you can really ruin the day to any target you are able to successfully alpha strike

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    Last edited: May 9, 2018
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