CPLT-C4 "Xplosive Kitty" (4xSRM6+A, 2xMPL, 1xJJ, XL315)

Thread in 'CPLT-C4' started by Blagg Zear, Jul 24, 2013.

  1. Blagg Zear

    Blagg Zear Star Lord

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    Due to new Heat Penalty rule, i downgraded from 3x SRM6 + 1x SRM4 to this, dropping two JJs and BAP, while adding one more DHS and 1ton extra Ammo.

    Blagg
     
    Last edited: Jan 8, 2017
  2. The Verge

    The Verge Moderator Staff Member

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    Just put in that SRM6. Just do it. firing 5 is just fine for 40% heat cooling.
     
    Last edited by a moderator: Oct 4, 2014
  3. Blagg Zear

    Blagg Zear Star Lord

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    My intention was to not break the Heat Penalty Rule at Alphastrikes.. ;) besides losing 1ton Ammo = 100 Missiles for only a little more Punch is imo not worth it. Have you ever played this build? 6tons of Ammo are fired away very fast, if you constantly chainfire at enemies.
     
  4. The Verge

    The Verge Moderator Staff Member

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    I have played this build many times, and 4 SRM6's hurt a lot more than your build. If you want another ton of ammo, Take the engine down, or remove the AMS.
     
    Riscy likes this.
  5. Riscy

    Riscy Benefactor

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    I agree, I just started running this mech and the 4xSRM6+A is manageable but I even went down to a STD engine so I can zombie with the 2xMPL.
     
  6. Blagg Zear

    Blagg Zear Star Lord

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    Revisiting the C4 and the Heat Penalty Rules i changed the loadout back to Quad SRM6+A. Go for Max Speed, 16 DHS and 4tons of Ammo and wreck Havoc
     
    Riscy likes this.
  7. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Resize sure helped this build!
     
  8. CarloArmato

    CarloArmato Professional Potato Carrier

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    LE295 version with excellent cooling and 4 ton of ammo (20+ alpha strikes)
     
    Blagg Zear likes this.
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