DRG-1N "Shenron" (1x ERLLas, 2x AC5, XL300)
5/5,

6 ratings

Thread in 'DRG-1N' started by Solahma, Nov 6, 2014.

  1. Remarius

    Remarius Star Lord

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    Well 4 necessary for CW imo unless you run ECM then probably ok w/o. ;)
     
  2. Durandal

    Durandal Min-Max Maniac

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    I even run Radar Derp on my ECM mechs when I can. It doesn't have anywhere near as much of an impact on LRMs, but I use it for the "target lost" sound effect. If I hear that, I know that it's time to change my trajectory and movement pattern, since SOMEONE at least knows where I was heading a second ago. Always important info.
     
  3. Remarius

    Remarius Star Lord

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    I've tragically never worked out the sound so I fail...
     
  4. Durandal

    Durandal Min-Max Maniac

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    If you listen closely, you'll hear a short chirp whenever you vanish from view. Insanely useful to have.
     
  5. Remarius

    Remarius Star Lord

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    @fx8230 How are you controlling the uac's - volley, chain? Double tapping as a volley my accuracy is awful and therefore not the highest damage. I'm getting 2-5 kills per group match but feels like I'm not using the mech to anywhere near its capability. Ammo and that huge CT is also a real problem for me.
     
  6. Motörhead

    Motörhead Benefactor

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    In CW I always alpha over 400 meters, up to 750-800 meters that is the most distance I fire at, and take shots only when I feel I'm going to hit, so double tap at distance is really a matter of how I feel my accuracy is going to be. I just click when I feel I'm gonna hit.

    Under 400 meters it depends if I need the burst or I need shake and terror factor, usually I still alpha to get the most pinpoint out, and if you don't jam and are accurate, you can melt a mech in a matter of 4-5 seconds if he is too confident and doesn't twist (27 DPS means you kill in ideal condition a 100T with 100 frontal armor in 6 seconds! And you didn't build heat for that, too, so next target can be engaged the very next second, infact this mech is able to do nothing for the whole match and then kill 5 mechs in 30 seconds) . For the times where I want some shake or some fun I the macro Michael posted for the King Crab in the benefactor resources, works well for the DD too, it doesn't even lower the DPS as it cycles before the 3rd is on cooldown, but it's of course less accurate and pinpoint on a twisting opponent. I only used in normal games so far, because I don't want to go to the desktop and close the software, but I think I'd still always alpha in CW, high pinpoint damage is the priority, especially because you have much more distracted targets.

    The DD is a really strange mech, when I took it back to try quirks I was not impressed, but I knew it had to be really good, it's just logical with that DPS and no heat, tho it's a unique playstyle and one is not really used to that, need a bit of matches to get the feel of the UACs. Speaking of which, at the moment I'm playing it mostly as a giant killer, because hitreg is a bit out of the lines especially on those SCRs.
     
    Last edited: Jan 2, 2015
  7. Remarius

    Remarius Star Lord

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    @fx8230 Yeah I was impressed with its firepower against larger targets - I burnt down a Banshee from untouched to death very fast last night but the necessity to face my CT to the target during that period was horrible and with one volley he sent my part damaged CT in return to red. Twisting I seem to lose my arms very easily. All in all it feels very delicate. Strange because I used to love the DD and considered it easily my best and most fun mech though I've not used it in a long time. That was pre quirk and dual AC20 of course!

    So far I definitely prefer the DRG-1N as my accuracy against most opponents was immeasurably better, well actually it was measurable as I was getting 250-350 damage more on average per game despite having ammo left in most battles in the DRG (one I lost ammo to a shield arm loss really early on before I could use it up). A playstyle thing maybe. Close in I maybe prefer the JM6 as in that situation you can drop a lot of damage in a very short time. Targets needing more accuracy, e.g. in the air I found the DRG much better unless I single tapped.

    Kudos to anyone that double taps w/o a macro though and does well....

    PS: I don't suppose you have a frapsed battle I can watch for tips as I definitely need to improvemy approach to the mech?
     
  8. L3mming2

    L3mming2 Well-Known Member

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    5/5,
    this build is awsome, second drop and 800+ damage i'm hooked
     
  9. Vundar

    Vundar Well-Known Member

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    This is an astounding setup. I've only just had it mastered this week and I can't sing it's praises enough. I have people drop in it a few times and they are hooked too.

    [​IMG]

    [​IMG]

    I have particular delight in dueling dakka setup assault mechs. Seeing their firepower shoot all over the place because they can't get a line on me because of the AC5's is just good fun.
     
  10. Fleanutbutter

    Fleanutbutter Benefactor

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    5/5,
    This build is so great that I'm afraid of an incoming nerf.
     
    Solahma likes this.
  11. Remarius

    Remarius Star Lord

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    Its ok we have the JM6-DD triple UAC/5 to fall back on. Not as dependable and imo more map dependant for performance but works decently. :D

    Was giving it a run out last night after remembering the discussion above with @fx8230 and how I'd struggled to test it originally. Pair of us in the group queue (JM6-DD and KCB) - first match 3 kills, second six and 1k+ dmg, third four.. dropped to solo queue after @PyckenZot went to bed and changed maps... watched performance drop alarmingly. Couple of times it was my fault as I put myself in bad positions as I’m no longer used to the mech and don’t generally like UAC’s at all. Once my team utterly collapsed without even trying from what I could see. Other than that when I was reviewing the battles later it was immediately obvious that the map played a huge part, aka how well I could shield my CT with cover. For example, every match on Forest Colony (except that 1 total team collapse!) went brilliantly as there’s so much decent sloped cover to fire over. Virindian Bog depended on if I could pair up with someone else due to the open but restricted locations – if I was in the areas where people could fire down easily at me I fared badly but in the areas with better cover I did well but took a lot of CT damage. Alpine peak was painful. River City and the Mining Collective worked well with the ability to attack aggressively and get quickly into cover while slightly funnelling players. Didn’t drop on the other maps but it was an interesting thing to notice as I’m used to most mechs behaving in a similar way.

    Almost forgot Terra Therma …. Just saying its one of only 2 mechs I use that I now look forward to this map. Was amusing burning Banshee’s and Stalkers into the ground while in the lava trenches. Yes UAC 5’s don’t generate much heat…. Welcome to my world of pain. ;)

    PS: Pair up with something nasty and assaultish that people will make the mistake of shooting first!
     
  12. L3mming2

    L3mming2 Well-Known Member

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    i only have one question with this build (its awesome btw) why no ammo in CT and all in RT?
     
  13. Solahma

    Solahma Star Lord

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    CT on the Dragon is very large and will usually get hit before the side torsos. So CT ammo is not wise. Plus, you'll burn through any Torso ammo very quickly anyway, so the risk is low. The mech runs on XL anyway, so if you lose any torso, you're dead regardless.

    Tip: as soon as you see your ammo is half gone, you've used all of your head+torso ammo and there is no risk of an explosion on those components.
     
  14. epikt

    epikt Benefactor

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    You can place the ammo where you want, it doesn't matter and I wouldn't bother about CT or not CT.
    First, you got so many ammo you have to store it somewhere, and there is absolutely no safe location (except your left arm, which actually be worst for ammo storage since you shield with it).
    Second, the ammo consumption rate is so high and CT being the second location being taken from after the head, it will be clear in no time.
    From my experience I almost never die from ammo explosion, even with 11 tons, and when I do it's from the legs.
     
  15. Motörhead

    Motörhead Benefactor

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    Anyone tried something like this yet?

    Max mobility and still 1500 damage potential with crazy DPS, a flanking monster.
     
  16. Remarius

    Remarius Star Lord

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    I move mine around a bit tbh but as Epikt said - when a fifth of your entire weight is ammo your choices are limited. I don't use the arms as a lucky crit can take your primary weaponry out in the right and the left arm is your only shield. The left torso has the slightest chance of survival as there's a ML so generally I avoid there. The CT is heavily armoured and as I try to cover it as much as I can its reasonable for ammo storage.
     
  17. Remarius

    Remarius Star Lord

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    I run out of ammo in my 1N in CW if I last long enough so... ;)

    Coincidentally I do get kills with the 2 ML's - highest ever was a rampage of 5 against damaged targets that I could attack one by one but generally a single one. Also useful if you have plenty of heat capability left or against single targets.

    [​IMG]

    [​IMG]

    My best ever first CW DRG-1N and why I use the setup I do - 1,560 damage out of a max of 1,800+ ML. Of course it was a scrub team vs a 12 man and I've never hit that mark again but....

    PS: Poor bastards never knew what hit them. :sorry:

    PPS: That wasn't the 5 ML kill one as that was on the newer black rock map.
     
    epikt and Motörhead like this.
  18. Motörhead

    Motörhead Benefactor

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    I meant for non CW games :)
     
  19. alphameric

    alphameric New Member

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    I've been running a similar setup for a bit now on both the 1N and 5N (UAC5, AC2 x2), and I've got to say that this chassis comes alive when you embrace the cooldown quirks w/ mods & quirks. A night & day difference!
     
  20. Aylek

    Aylek Administrator Staff Member

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    The AC 5 on the 1N is neither as brutal nor as ammo consumting anymore, so I skipped some ammo and added a single SRM4 with 1t of ammo. Will add the Smurfy link later.
     
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