This was just something i put together to troll a bit with but it turns out to work very well with the 72 point alpha strike
I think the lack of JJ hurts this build, which is why many stick to the SRM4's. Still, it's better at hurting Heavy and Assault mechs with that higher alpha, so I'm a bit undecided.
4/5, This build is hella fun, but I used a cXL300 with only 3 tons of missles... I know, I KNOW! Not very practical at all, but it feels good to be so fast and hit like a wrecking ball full of C4. I only did it to get my 4 "Kill Most Damage Dealt" in the "Payback II" event that is going on right now, and this build cranked that out in 3 matches. I'm only giving this a 4 star rating because it made me laugh maniacally to myself, and last time I had a smile this big on my face, was after the last time I made love to a woman. I had so much fun, I had to give this some stars. Not a serious build at all but, but call this number if you're looking for a good time
I like this variant: More speed and less ammo. I play it as an extremely specialized mech. My goal is only to fire if I have successfully flanked and have a back shot. I once killed an entirely fresh hellbringer in one shot. If you alpha twice in a row you will shut down. You can, however, usually pull of an alpha followed by firing your 4 arm launchers.