Mason? I saw your CanuckGamer video... what what?

Thread in 'MechWarrior Online' started by Bobs Your Uncle, Jul 28, 2015.

  1. Bobs Your Uncle

    Bobs Your Uncle Active Member

    65
    12
    12
    Hey Mason! I saw your CanuckGamer review on MWO. You don't play any more? Are you going to keep MechSpecs going?
     
  2. Blagg Zear

    Blagg Zear Star Lord

    5,001
    578
    199
    I agree with many points of Michael's Review and yes, Development is very slow. But in fact this Game is rather a MechSim-Moba Game than a Real Classic MechWarrior Game with Full Campaign Mode and epic Starbattle Stories. I played MW2 and all the Games thereafter till MW4 and MechAssault Games. I really loved them all. When i first time saw the "MW5" Trailer by PGI i was thrilled and started dreaming to continue my childhood epic battles. But when i followed the background story how PGI went from MW5 to MWO i lost interest, long before MWO was in Alpha/Beta Testing. I played many other games and forgot about this project. I also became a MOBA Game Enthusiast.. And then, someday some friends told me to try out MWO, it was said to be awesome graphics and very challenging MP PVP. So well, i joined the Battlefield and to be honest, from that day i never expected MWO to be something epic and grande what so many Founders/Backers from the Community expected. If you compare MWO to successful MOBA Games, then you realize how similar the Development Direction and also Content Change is. In MOBA Games, the Devs 90% focus on Balancing and adding Microtransaction Content than adding real game (mode) contents. If you say it is MoneyGrabbing, sure. You are right. But that's how Online Games nowadays work. They provide little "new" game content over time, but try to get your money for decoration. I own every single Champion in LOL, i own almost half of all the skins for all the champions. Ppl say i am nuts, wasting money. Yeah maybe, but when other ppl waste money for cigarettes, drugs, women, etc. i waste little money in comparison. The same goes for MWO, who ever feels happy to own some virtual machines, champions, vehicles in his Garage/Collection, go on, spend your money. You are not doing any bad. Even though you can buy much more gameplay in other Games for sure. My Steam Library is full of games, which i probably never play in the next few yrs.. So Steam is also MoneyGrabbing. But hey, it makes me happy to have a grande collection. Like the Chinese Emperors once had hundred or thousands of wives in his epic grand palace, but so many girls he would unlikely had fucked all of them. But hey, it made him happy. That's the way how life goes.

    If i would have to think bout Ten Games where the Devs are evaporating the community's Hope, MWO wouldn't be among them. Maybe on the farthest Border.
    Ten Games i wish for faster Development:
    1. Star Citizen (almost 4 Yrs in Development and, yes it is promising so awesome content. But let's face it, what do we have until now - some awesome looking Modules - Puzzle Pieces. Chances that Chris can finalize his dream without big Publisher Backup is even harder than PGI's Dream to get CW "done". You say 85 Mio. is much - or enough? Forget it, it must be twice as much. And how bout the Chances that the Community is ready to give him that amount of Money, one more time? btw. I played Star/Freelancer like nuts in the past. I'm actually on Chris side, but arrgh.. financially it is very hard).
    2. DayZ (fucking slow development..)
    3. Godus (Too many promised content, too big dream, the devs already admitted that they can`t implement all of them)
    4. The Dead Linger (two yrs ago Alpha Version, what happened until now? almost nothing)
    5. H1Z1 (omg)
    6. Castle Story (Progression? Rather Regression!)
    7. Starbound (the count of positive steam reviews is so epic, hilarious. But since some months, development is somehow dead!?)
    8. Life is Feudal: Your Own (So grand idea, but also, takes forever.. zzz. But it looks damn awesome)
    9. Spacebase DF-9 (So many contents were simply canceled.. It's not EA anymore, but defacto status is Incomplete)
    10. Line of Defense (The Idea is not bad, but that Game is a real MoneyGrabber)

    Let's face it, the World today is full of Kickstarter/Independent/F2P Projects.. even from big Companies like Blizzard, Valve & even CryTek! The world has changed, i am sooo sad about the gone past, but we cannot always look at the past, but to the future and ADAPT. I started to like these kind of little online games some yrs ago, and yeah, don`t expect tooo much, and always know if it's worth to waste your money on those damn MoneyGrabbers - you yourself define what you need & want for entertainment.

    Btw.. you may also like this MWO review
     
    Last edited: Jul 29, 2015
    Riscy likes this.
  3. Excalibaard

    Excalibaard 101 010 Staff Member

    5,051
    1,107
    269
    @Blagg Zear It's funny that you mention it as a Mech-MOBA. I haven't thought of it like that, yet it makes perfect sense. From the 'moneygrabbing' you mention, the X v X deathmatch setting and the fact where millions of MOBA clones slowly died out.

    The thing is that the living MOBAs at the moment are releasing content that actually changes the gameplay more significantly:

    All the champions lately in LoL have added new mechanics and playstyles into the game, they develop new game modes twice or thrice a year, and change up the item shop significantly.

    SMITE has their game mode of the day (randomized by an algorithm), 5 other game modes and recent changes to the item shop, and a new skin/champion release now and then, though the gods are less innovative than league's new champions.

    MWO releases Mechs and occasionally a map rework, but all mechs basically do the same. The equipment in terms of engine and weapons are all still basically the same (exclude balance changes, every game has those) for IS mechs since the beta and for clan mechs since they exist. The majority of the players comes from people who have the nostalgiafeelsies when they hear BattleTech or Mechwarrior.

    The point I'm trying to make that PGI doesn't change up the gameplay enough to be truly succesful. That is deadly, combined with such a small (though honestly pretty dedicated!) fandom and terrible new player experience. Mechs are basically skins for your loadout, which is your 'champion' in LoL terms. Your engine and weapons determine your role, what kind of playstyle you're going to have. Your mech decides basically how well you're going to do in it, because low hardpoints or huge XL engine hitboxes means it's a bad day to be a sniper. Same for less mobile mechs due to arm, hitbox or engine restrictions being less succesful in brawling. If the engine and weapons don't change, we've been playing the same game for 3 years without a new champion release.

    If the new weapons don't fit in the timeline they're sticking to, they should probably find another system to have a living world. A season every 9 months or year or so where it's 3050, and next season it's 3052 and stuff has happened, perhaps with the possibility to play in modes of older seasons for a campaign that explains the happenings until that point, gives a player experience to learn the game before the learning curve, or hardcore fans to relive ye olden days.

    We'll see how far implementation of things like MASC takes us, but introducing one new 'summoner spell' along mechs that are clearly obsoleting their originals in a Pay2Win fashion doesn't sound like something that will excite people.
     
  4. Durandal

    Durandal Min-Max Maniac

    2,202
    692
    94
    Although the last "true" update was in May for Starbound, they do have the nightly updates (test versions of upcoming things that are released so people can try them and help identify bugs) that added more, unseen stuff into the game. So there's still work going on there, but their team isn't massive enough to make huge changes. Fun game too...it's had massive changes over the past year compared to what it was before. ;)

    A good friend of mine used to say "time you enjoy wasting is never wasted time", and I'd say that statement applies here too. I still love my time in MWO...I stream it a lot, have a consistent and fun group of viewers when I do it, and genuinely enjoy the feeling of kitting out a mech right and watching it wipe the floor with an enemy team. I feel bad when people say how much they don't enjoy the game, mainly because of how much fun I have here, but it doesn't ruin my enjoyment of the game. Kinda like how I love my Grasshoppers, no matter how much some people say they suck ;)
     
  5. Remarius

    Remarius Star Lord

    3,374
    546
    192
    Grasshoppers suck? *Blinks*
     
  6. Durandal

    Durandal Min-Max Maniac

    2,202
    692
    94
    They're pretty much ignored at the comp level from what I've seen (didn't see a single comp match where a GHR was used after they became allowed in most leagues) mainly in favor of heavy mechs like the HBR and TBR in that order. While I think GHRs are great mechs, a ton of people just malign them, and they do have some downsides...particularly, they're not very good at pinpoint damage, and they don't get clan XL. While they work great with IS XL, a good player can still focus their STs down very quickly. As much as I love them...I can see why they have trouble in comp level play.
     
  7. Remarius

    Remarius Star Lord

    3,374
    546
    192
    I'd agree on that the mech's good... just not better than everything else of its weight class.
     
top-fast
top-fast
top-fast
top-fast