JR7-D MoneyMaker (1x ERLLas, 2x MLas, 1x LRM5, TAG, 2x JJ, XL265)
1.5/5,

2 ratings

Thread in 'JR7-D' started by Maurox, May 28, 2014.

  1. Maurox

    Maurox Well-Known Member

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    At first blush this looks like a stupid build, right? At best a support mech, not a good fit for a Jenner.
    Except that this was built with just one goal in mind: to maximize C-Bills earnings.

    Following the advice of these articles:

    * http://www.qqmercs.com/?p=3945
    * http://mwo-builds.net/fastest-way-to-get-c-bills-in-mechwarrior-online/443/
    * http://mwo.gamepedia.com/C-Bill#Part_Two:_Maximize_Your_C-Bill_Gains

    you should play assault/skirmish, touch every enemy with the ERLLas or LRMs if they're not in sight. TAG the crap out of ECM mechs and shoot them LRMs to get TAG auto-assists. Use your speed and jump jets to get spotting assists while staying out of trouble. Equip the advanced target decay module to maximize the chance of spotting assists and also land your own LRMs more reliably.

    Most mechs can outgun you, so pick your battles carefully and run to your team if you get singled out.

    You won't do a lot of damage (400 on a good game) or get a lot of kills (2 if you're lucky), but you can consistently pull 140K C-Bills without premium time when you win.

    [​IMG]
     
    Last edited by a moderator: Oct 4, 2014
  2. epikt

    epikt Benefactor

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    The first rule of making money being "don't buy anything useless" (I've pilot almost all the chassis available and I don't recall using the XL265 once), I suggest you build you mech on an engine you'll use on multiple another mechs, like the XL280 or XL300 (or maybe the XL295 if you also pilot Firestarters). You don't need the additional DHS anyway.

     
    Last edited by a moderator: Oct 4, 2014
  3. Maurox

    Maurox Well-Known Member

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    Yes, I don't have a XL265, I'm actually using a XL260. I just unconsciously optimized it in Smurfy :)
    I agree to use whatever engine you already have.
    I disagree about not needing DHS here: at 10 DHS I'd run into heat issues in many maps.
    Also these days I run most of my lights (especially Firestarters) at 130kph if that buys me weight for other things. I find that's fast enough for a light.
     
  4. Taj Tiger

    Taj Tiger New Member

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    I chose this build since I was still grinding out the 6 million c-bills for the radar deprivation module and had wanted to make the most of the freebie day pass they give when you first sign up. Funny enough, this can be an effective build if you pick your fights. I had this particularly unusual match the other day...

    [​IMG]

    [​IMG]

    Also recommended for the Philanthropist achievement (12 assists). I'm giving the build 3 stars, since it is a sort of derpy build, but hey, when you're starting out, you gotta pay the bills.

    Oh, I should mention, I used epikt's build with the XL300. I think I had just unlocked speed tweak -- fast little bugger.
     
    Last edited: Oct 10, 2014
    The Verge likes this.
  5. Maurox

    Maurox Well-Known Member

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    Judging by the ratings for this build, it seems that people think that you have to bring a meta/min-maxed build or you're doing your team a disservice and being "selfish". Please allow me to disprove that.
    First, 2xML + 1xERLL in a light is nothing to scoff at. I recently broke the 1000 damage mark in a similar build in a Commando.
    Second, an LRM5 not only allows you to fire from safety, thus letting you live longer to make more damage, but it's also very suppresive. A constant "INCOMING MESSAGE" makes people run for cover (they don't know it's just 5 missiles), which means they get pinned, lose position and aren't doing damage to your team. This is the exact opposite of being selfish.
    Finally, TAG is of course a great team tool, breaking ECM not just for LRMs but also for positioning information. Again the exact opposite of being selfish.
    Ultimately, if the goal is to do as much as possible, then yes, this is of course not an optimal build.
    But doing a lot of damage is not necessarily what's best for the team to win, and in that aspect this build has good things to offer. And yes, it helps you make CBills in the process.
    Judging builds solely by their damage output (alpha/DPS) is narrow-minded and I think it's a disservice to this community.
     
  6. epikt

    epikt Benefactor

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    Well you're the one who wrote this build is made to maximize c-bills gains... Anyway, I certainly gave this build a low rating but I didn't call anybody "selfish" so I won't continue further on the subject.

    LL+2ML is ok on a Commando or Spider, but on a Jenner it begins to be a bit underpowered (but it's not a scandal by itself). The LL also have a poor dmg/ton ratio (on a light it's important to optimize those things).
    The LRM looks like a waste of tonnage to me. Not to mention the need to keep lock on the target until the missiles hit comes in contradiction with how you want to pilot a Jenner - every time I tested LRMs on a Jenner I felt this piece of equipment drove me to play badly.
    Same goes for the TAG I think, but this specific point probably deserves a dedicated discussion: I'll open a thread tomorrow.
    You want to be annoying to the enemy team and provide intel to your team? Trade your LRM for a NARC:



    It's still not a mech I'd pilot (I stick with the 4MLas build) but I made it based on yours and kept the LL+ML+TAG loadout.

    As for dealing a lot of damage not necessarily being what's best for the team, that's only true if you play with words and place emphasis on "not necessarily".
    The truth is (accurate) damage output win the games. And in 95% of the cases when an underpowered bugger create a diversion that allows their team to win, the same (if not more) could have been done by a 6MLas Jenner.
     
    Last edited by a moderator: Oct 13, 2014
  7. Maurox

    Maurox Well-Known Member

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    From the point of view of each player, games are not won always by damage output, whether accurate or not. For example, in a lot of games in a RVN-3L, instead of going off and snipe from distance like most people do, I realized that the enemy had lots of LRM boats and decided to keep mostly with my assaults and provide ECM cover, and this made the difference in winning, despite me doing relatively little damage.

    This isn't just "wordplay" as you say, I've given concrete examples (harassing, suppressing, breaking/giving ECM, generally supporting).
    The big damage dealers in this game are assaults and heavies. Lights can do damage too, of course, but they can do lots of other things in support that assaults can't because they lack the speed and agility that lights have.

    To bring up the "selfish" argument again (this was from another person, not you): I've seen competitive light players like Adiuvo play their 6xML JR7-F, supposedly the best Jenner and arguably one of the best builds in the game right now, and lose horribly in PUGs despite doing a lot of damage, because they went for the kills and damage instead of helping their assaults which were getting butchered by lights dancing behind their backs. That is being selfish, and it doesn't win matches. And then they blame Elo or matchmaker instead of entertaining the possibility that if they had done differently they might have won.
     
  8. enileph

    enileph Star Lord

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    A single LRM5 does minimal damage and I would rather have a sloid SRM4 instead.


    I would not run something like that, but here it is.
     
  9. epikt

    epikt Benefactor

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    Indeed, I have won games (as in "without me we'd lose") on a Raven without dealing much damage, because I was narcing and countering multiple ECMs that otherwise would have countered our lrm oriented team (example), and the others dealt the damage for me.
    But that's the exception. And actually, even on my narcer Raven I mount 3 MPLas in order to be as efficient as possible at dealing damage and killing blows.

    I agree with you about the behavior of the Jenner pilots you describe. But we're talking about builds here. Sure a good build does not make you play well, but that's not a reason to use a bad one.
     
  10. enileph

    enileph Star Lord

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    Personally I think assault guardians are better done by some mediums other than lights.
    A fastish (~100mph) medium with a few lasers and streaks would do wonders on that, as well as providing support fire and other things.

    Lights can go haress and scout and deal damage, they ar meant to cover more grounds than medium.
     
  11. Revanche

    Revanche New Member

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    2/5,
    I just found this under-gunned for the sniping range. The replacement of the 2nd ERLL for an LRM just didn't work for me.
     
  12. Maurox

    Maurox Well-Known Member

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    That's because it's not built for sniping.
     
  13. Maurox

    Maurox Well-Known Member

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    Maybe try a reasoned criticism instead of an empty attack with an ad-hominem.
    I've already explained what this build is for and how to use it.
     
    Revanche likes this.
  14. The Verge

    The Verge Moderator Staff Member

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    I could spend 10 games doing exactly what you suggest, and 10 games doing it again with a better build in the same Jenner-D mech. But I don't play the Jenner anymore since it is mastered. And I won't waste my time doing that.

    However, a problem with most of your information that you use in your OP is that it is nearly a year old.

    If you really want to make Cbills, run a Hero mech with a good loadout, and win. Mechs from the Oxide to the Boars Head will make you more Cbills. And if you are too cheap to by a nice light hero mech, then run a better build in this mech, and play better.

    If you want more reasons, please feel free to ask my opinions, as I feel as I've said more than enough on this terrible loadout.
     
  15. Maurox

    Maurox Well-Known Member

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    Put in real money to make fake game money? Sure it works, that's how the game was designed. The real challenge is to do it without real money.
    And as I previously described it also fills other roles. But it seems that people are only interested in high-DPS / high-alpha builds.
     
    Jub Jub and Revanche like this.
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