What do you all think about removing ATMs from the Ghost Heat Group with LRMs? https://mwo.nav-alpha.com/equipment/ghostheat So, firing 2xLRM20 and 2xATM would be 30 heat. For comparison, 4xIS LRM20s would be 29.38 heat. I would like to get your opinions on if this would help provide more similar balance with IS LRMs and MRMs being used together without penalty. Obviously, this is a niche application, but the streamed firing pattern, lower missile count, differing velocities, and differing cool downs seem to make it unnecessary to group ATMs and LRMs together for heat penalties.
I don't remember the last time I saw MRMs and LRMs used together so this might be a solution in search of a problem. MRMs are so hot you're going to be overheating running that many launchers anyway I think a better solution would be to increase the limit to 3 for each of those, IS included. LRMs aren't any good unless you fire a lot of them anyway. But being able to drop that many on someone with no penalty is going to bring a lot of bad vibes.
64 missiles doesn't seem that bad compared to 80/120/135 missiles. https://mechspecs.com/threads/fnr-wr-great-wall-of-missiles-3xmrm40-1xlrm15-ecm-lfe-315.17314/ But I agree very fringe usage at best. I don't think the available clan mechs can really run much more than 2xLRM20 and 2xATM12. WHM-IIC-2 would need to run a standard engine. Dire Wolf could pull off 2xATM12, 2xLRM20, and1xLRM15 with Hero chassis. https://mwo.nav-alpha.com/mechlab?b=dc6a09b4_DWF-UV https://mwo.nav-alpha.com/mechlab?b=c32cd6af_NCT-B Nova Cat LRM55. https://mwo.nav-alpha.com/mechlab?b=34bb44d9_BAS-PRIME Blood Asp LRM55 that needs hero pods. Probably better to use use cLRM80 and eat the ghost heat and use the extra tonnage for heatsinks or other weapons.