ACW-P "TOP GUN" (2xERPPC, TC1, 3xJJ) Hot, but compact and mobile mech with an excellent hardpoints for double PPC. And, imho, jumpjets - not bad exchange for heatsinks. MCLs for backup & nice looking hands SkillTree... may be THIS
Back original P left torso and get esle 2 DHS And if u play without lasers, u can get Prime hands - they have +10 armor
https://mwo.nav-alpha.com/mechlab?b=e523ac88_ACW-P Nice little poptart. Tight high RT energy hardpoints. I could see this fitting in Faction Play decks where you don't have tonnage for a Shadow Cat.