Make a hole for your faster machine gun toting buddies. Slow, high alpha short range without ghost heat. Good kill streak potential in the second half of matches as targets get closer. Ammo skills needed. Energy weapons, so not completely ammo dependent. Similar alpha to faster brawlers, with a bit more range with the 10s + 20s. I say again - so slow and crap mobility for the DWF. For reference - probably the high water mark for clan brawlers. https://mechspecs.com/threads/scorch-godzilla-2xclbx20-4xcsrm6-a-cxl325.11643/
Trial run with good starting spot and city fighting. Not the mech you want to find around a corner. Consider shooting legs even on mechs heavier than 50 tons. It is very easy for mechs to get away otherwise.
Used this guy to finish off the Ballistics portion of the Madcat challenge, though without the lasers on board, just straight up LB60. It still works, and it is funny as hell watching people rush it, then utterly panic when they see what's going to happen to them after the first alpha.