LBK-D 'Splat-Backer' (6xcSRM6)
5/5,

1 rating

Thread in 'Linebacker Omni Builds' started by Aylek, Apr 12, 2017.

  1. Aylek

    Aylek Administrator Staff Member

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    Simple, stupid, effective.

    This basically is the old Splat-a-pult loadout mounted on a 104.5 kp/h murder-machine with a low profile. Yes, we're missing both the JJs and the Artemis here, but the ability to get close to a target, alpha TWICE without overheating and retreat is marvelous. Such a funny and evil little mech.
     
    Excalibaard and Riscy like this.
  2. Riscy

    Riscy Benefactor

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    OMG why have I not seen this before. I think you have just sold me on getting the Linebacker next. Looks like good competition for the splatdog.
     
    Aylek likes this.
  3. Aylek

    Aylek Administrator Staff Member

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    You should if you like to be fast. Think along the line of a Clan-tech Dragon with more hardpoints and you're getting pretty close.

    This is acutally one of the few Omnimechs where I enjoy several different builds on several variants and KEPT THEM ALL... 2x ERPPC on the Prime, 6x cSRM6 on the -A, 7x SPL + 2x MG on the -B and 1x UAC10 + 2x ERML + 3x ERSL on the Hero.
     
  4. Riscy

    Riscy Benefactor

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    I've decided that when levelling Omnimechs that I am going to keep the original omnipods just for variety. It isn't fun to run three identical builds its much more interesting to run with an artificial limitation. Certainly not max/min but fun ;)
     
  5. wargnome

    wargnome New Member

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    i used the same obvious max splat power build, but with 2 flamers in rt in exchange for 1 to ammo. the speed rly encourages flaming and splatting.
    however, im not using it without artemis anymore. i found the immense spread counteracts effective striking capabilites. if you use, say, 4 srm6a when backstabbing compared to 6srm6 without it, youre not getting less missiles on any single component, have less ammo depletion and less heat. so id also rather go for a pure d build with 4srm6a and some ml/spl.
     
  6. HKO2006

    HKO2006 Active Member

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    Use Prime side torsos for the sweet +11 armor quirk
     
  7. Excalibaard

    Excalibaard 101 010 Staff Member

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    5/5,
    Very high damage output in a tanky and fast mech. Gets extra effective in a group of these mechs, as you can easily flank the entire team and take their back armor for a ride. A group also helps to counteract a single unfortunate spread of missiles without having to wait for CD.
     
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