Invasion Inner Sphere Lights

Thread in 'Commando' started by WilliamMadyam, Feb 29, 2020.

  1. WilliamMadyam

    WilliamMadyam New Member

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    Been enjoying my heavy and medium guys for the most part, however for the valentine's weekend event I played a bunch of champion light as well, primarily the Jenner. It was a lot of fun. So now I'm thinking of adding a light family to the stable and looking for recommendations. I tried the ACH (I know it's clan, just another data point) and didn't care for it much though maybe the trial variant isn't built well. I see Ravens all over the place. The Firestarters seem to have good reputation too.


    Any recommendations?
     
    Last edited by a moderator: May 19, 2020
  2. ShiverMeRivets

    ShiverMeRivets Well-Known Member

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    The must get IS light is the Urbie. Get it for the memes alone. It is a 30 ton assault mech with a 360 yaw rotation and jump jets. Get the K9 and be sure to engage the sirens and police lights when you are chasing enemy lights.

    The only other IS light I enjoy is the Huginn raven hero with dual SRM6A and LAMS (I can’t overheat myself even if I tried).

    For results, get the Wolfhound Grinner. It is ridiculously powerful. Flees are good too and popular, though I can’t stand playing anything under 30 tons.
     
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    Those are all MC only though :p
    For c-bills, the flea 17 (or whichever has 7 energy hardpoints), a different urbie (more energy hardpoints is better, or the r68 for missiles), or the wolfhound 2 (with 5 or even 6MPL) are probably good alternatives. Wolfhound 1B had laser duration quirks but no arm mount makes it difficult in elevated maps.
     
  4. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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