MAD-IIC-D "Ghost" (2xcGR, 2xcERLL, cECM, TC3, cXL340)
5/5,

2 ratings

Thread in 'MAD-IIC-D' started by Aylek, Jan 22, 2017.

  1. Aylek

    Aylek Administrator Staff Member

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    One of the two most obvious sniper builds on the MAD-IIC-D. The ECM helps preventing incoming fire when leaving cover for Gauss usage. This build probably excels on cold long range maps like Alpine Peaks, Boreal or Grim Plexus.
     
  2. CarloArmato

    CarloArmato Professional Potato Carrier

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    EDITED: changed title and description for the best variant I've played so far.


    As simple as it looks: you can outrange most IS mechs and it does have a very good punch at medium-long ranges. It is a very cool mech and it plays nicely even in hot maps if you are able to peek and / or trade.

    The lack of close range weapons is not a big deal, just remember to disable arm lock if anything get close to you: you can kill any light very close to you if you manage to hit it to the Center Torso with your double gauss.

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    [​IMG]


    ALT: enhanced speed with some armor shaved from the leg, 1 fewer DHS and a cXL340. Use this variant if you feel too cool and way too slow.



    Old Version: first version of this mech, featuring half ton ammo, a TC4 and too many heat sinks. I never looked to the heat management, that's why it's not really worth it.

     
    Last edited: Nov 16, 2018
  3. dranozir

    dranozir MechSpecs Addict

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    Nice build !



     
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  4. CarloArmato

    CarloArmato Professional Potato Carrier

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    5/5,
    The only reason you should buy this variant: 2xGauss and 2xERLL coupled with ECM are very nasty. Maybe it's not the best assault sniper, but is very fun to play.
     
    Last edited: Nov 8, 2018
    Aylek likes this.
  5. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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