Atlas loadout, but moving at 64.8kph with good survivability. Especially benefits from cooldown quirks for ALL weapon systems, meaning a lot of increased DPS, and an incredible array of armor quirks. CASE protects your SRM torso from ammo-exploding into your center. SRMs in the arms may help against annoying lights/mediums at your ankles. Overall, this is a nice 75t alternative to the common atlas brawler mech.
Finally hopped into my orion again, and got this score with only armor skills. There are so many other mechs I like to play but this just moved a bit up my list!
4/5, Tried it for only 5 rounds but 3/5 rounds I've gotten 700+ damage with only 1 skill point spec'd into consumables. Awesome! ::Edit with only 1 game's SS:: Woops
Easy to fit artemis, which makes a huge difference. The build below can also lose 1 DHS if you want more ammo/armor (got a -heat% quirk). Awsome brawler, but due to the very short range it can get frustrating in a standoff game. Suffers quite a bit from convergence against fast movers, but against a stationary target when the missiles converge... it is absolutely devastating.
4/5, Only reason I gave it 4/5 is because the Roughneck (1C and Powerhouse) can do AC20+3SRM6A (2SRM6A+SRM4A for Powerhouse) better.