The ASN-23 comes with a 10% Energy and Missile Cooldown bonus and a +10% Velocity bonus. Slap in 3 Double heatsinks, and then skill up Radar Dep,...
I mean, fair, but if you are super worried about ammo cook off C.A.S.E. helps...I rarely use it anyhow.
I believe that is the case, but in order for the OP mech to work you need to take the A arms which have 1 ballistic and 2 Laser hardpoints each. I...
As a side note, IS C.A.S.E. no longer weighs anything. It takes up a single slot though. It helps to mitigate ammo cook off and damage to other...
The current perks for an EBJ-EC come with a 20% Ballistic cooldown, and a 20% UAC jam chance reduction. Add this to 4xcUAC2 and the -15% UAC jam...
Been running this even though it is an old thread. I run a pure BKL-A. 1xcHLL 3xcERML 3xDouble HS, ECM, and because I had a half ton left over a...
I run this with 2XcLPL, 4xcMPL, and a TC1. Works great, is easy to play. Runs a little hot without skills but still is an awesome little mech.
I use this mech a lot, but I run it a bit different. I am a huge fan of spreading weapons out and having usable arms. MAX armor everywhere but the...
Was going to post a new thread but realized that my current build is super close to this one. 1xLGauss 4xML GECM XL280 2xJJ TC1 4xLGauss ammo...
I run this with the stock XL170. Is very effective, the high mounts make for great peeking and the dead arm and 2Hml in the right arm make for a...
So I know this was posted like three years ago, what are your firing groups? Do you chain fire? or just run around the corner and flash your tiddies?
So what did your skill tree look like for this? Now that we can hotlink skill trees into the forum
Ran it with a STD 280 (had one lying around) and the 6 tons of ammo with just a bit more armor in the arms and legs. Worked like a dream
MMM Yep, I get the more ammo, personally, I run second line and drop missles on the mechs that my teammates are fighting. I may not get a lot of...
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