HBK-4P “I’ma firin all ma’lasers!” (6MPL, 1ERSL, 2ML, XL265)

Thread in 'HBK-4P' started by ShiverMeRivets, Nov 4, 2019.

  1. ShiverMeRivets

    ShiverMeRivets Well-Known Member

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    The discussion with @CarloArmato and @renzor51 in the “Simple slaughter” build thread gave me this idea to a 9 lasers, no ghost heat build.

    HSL+2 for ML means that we discount 2 MLs when checking for ghost heat.
    So...
    6 MPLs, 1ERSL (syncs well with MPL), and 2 MLs in the arms should not generate ghost heat. BEHOLD the 50 points* pinpoint alpha of the 50 tons mech!

    *rounded up to the nearest integer.



    Note: theory crafted, to be tested.
    Heat should be OK for a few alphas, then if in a brawl use the MPL+ERSL only and add the arms ML as heat allows.
     
  2. CarloArmato

    CarloArmato Professional Potato Carrier

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    Unluckily this build should trigger ghost regardless of your workaround. If I remember correctly, HSL quirk bonus work only when all weapons fired are similar: if a weapon differs from the quirk, it will trigger ghost heat (for instance, RFL-IIC has a +2 LPL HSL, but you still can't fire 2xLPL + 2xHLL simultaneously).
     
  3. Shock

    Shock Patron of the Underdog Staff Member

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    I'm not sure about that. For instance, the ERPPC quirk on Marauder 2 4L works with ERPPC + Gauss combo
     
  4. CarloArmato

    CarloArmato Professional Potato Carrier

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    [​IMG]
     
    Shock likes this.
  5. ShiverMeRivets

    ShiverMeRivets Well-Known Member

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    Tested - this does create ghost heat...

    Please delete this thread :(
     
  6. Shock

    Shock Patron of the Underdog Staff Member

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    I liked this post but I was sad about it
     
  7. renzor51

    renzor51 Advanced Member

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    Medium pulse lasers aren't included in that HSL. It only applies to ML's and ERML's, which I know from experience that you can mix on this chassis under the quirk.
     
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