ZEU-9S2 "The Golem" (3xSRM4, 2xAC5, 2xMPLas, AMS, STD300)

Thread in 'ZEU-9S2' started by HctPeace69, Aug 8, 2016.

  1. HctPeace69

    HctPeace69 Well-Known Member

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    GOLEM SMASH
    The Golem, quite durable with the STD engine, and packs quite a a powerful punch at close range. Get in close with your team and turn them to dust!

    Heeding some advice from @Shock, dropped down to SRM-4's due to non-artemis missle spread, shorter cool-down, and to fit in an AMS and a bit more ammo. Always equip an AMS if you can, it helps you and your team!


    WEAPON GROUP 1 - 2xAC5:

    Use these whenever you can, good for long range, good for mid and close range. They have short cool-downs, so I don't chain fire them.

    WEAPON GROUP 2 - 2xMPLas:

    Basic pulse lasers. Good for just about any situation within range, spam them whenever you can and have the heat to spare.

    WEAPON GROUP 3 - 3xSRM4:

    The big fists of the mighty golem, use them to smash your enemies. Short range but 3 second cool-down, so use them as much as you possibly can when in brawling range to keep pummeling them with damage until they explode.


    More missile burst, original model. I really like this for how brutal of a punch it packs, but I find it exhausts the SRM ammo too quickly. The SRM 4's are nice because it conserves ammo a bit more, keeping the symmetry of the build alive longer, utilizing 3 weapon groups over an extended period, as opposed to burning brighter and shorter.


     
    Last edited: Aug 29, 2016
  2. Shock

    Shock Patron of the Underdog Staff Member

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    Without Artemis, I think I'd go with SRM4s and use the saved tonnage to add a ton each of AC and SRM ammo and another DHS.
     
    HctPeace69 likes this.
  3. HctPeace69

    HctPeace69 Well-Known Member

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    You might be right Shock, I'm going to do some fine tuning when I have more time tonight
     
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