Casual WLF-GR "Extensional Crisis" (5xERML ECM XL295)
5/5,

4 ratings

Thread in 'Grinner' started by Excalibaard, Apr 22, 2018.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    As mentioned in another thread, this is a great build for the grinner.
    As I thought later to myself, how is this not uploaded yet?

    Feel free to add a TC1 somewhere o.s. for even more range.
     
  2. Aylek

    Aylek Administrator Staff Member

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    5/5,
    Best build for the fast and sneaky ECM harrasser the Grinner is meant to bo.
     
  3. CarloArmato

    CarloArmato Professional Potato Carrier

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    5/5,
    Best build for the grinner: you can safely poke outside ECM spot range (once maxed ECM skills) and has enough speed and firepower to backstab and flank the enemy team.
     
  4. TheKildar

    TheKildar New Member

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    5/5,
    I don't pilot light mechs very frequently but i had to pick this one up as I am re-reading the Blood of Kerensky trilogy plus the ECM is very attractive, my first game using this build i topped 500 damage and 2 kills with no skills, i don't see myself changing it anytime soon.
     
  5. Tollas669

    Tollas669 Active Member

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    5/5,
    Great build, i often almost feel myself ashamed of how annoying i can become with this..but just almost ;)
     
  6. Soulcatcher

    Soulcatcher Junior Member

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    Anybody got a good Skills package they want to share for this?
    Just bought it for 50% off
     
  7. CarloArmato

    CarloArmato Professional Potato Carrier

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    https://kitlaan.gitlab.io/mwoskill/...c6200000000000000000050a7fe9c820101#s=Weapons

    Weaponry: max heatgen, max laser duration, max range, max cooldown (I don't usually max cooldown on laser vomit builds, but this build is exceptionally cool, so you will benefit from max cooldown)
    Survival: left branch, all armor nodes
    Mobility: only 4 nodes, 2 acceleration and 2 deceleration
    Sensors: max ECM, max seismic sensor
    Auxiliary: almost maxed air/artillery strikes

    EDIT:
    in fact, being extremely cool, you can try to completely ignore heat gen and skill into mobility instead, but I'm not completely sure the heat will be manageable.


    On paper it should be: 72% heat efficiency and 10 alpha strike coefficiency are very high values, so despite the additional ~10% cooldown, you shouls still sit around 62% cooling efficiency which is high

    ALT skill tree (no heat gen, no auxiliary, no seismic sensor, max speed): https://kitlaan.gitlab.io/mwoskill/...c62101cf37f000000000050a7668c000000#s=Weapons
     
    Last edited: Jan 4, 2021

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